userJarryd Campicancel
reporust_rebootcancel

10,973 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Fixed the first builtin emoji getting overwritten with server emoji's
1 Year Ago
Improved the animation transition from jump to fall
1 Year Ago
Added a slight forwards/backwards tilt based on input
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Added global.ResetServerEmoji Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji
1 Year Ago
Fix internal emoji controllers not properly shutting down when disconnecting from a server Fixes several exceptions and prevents server provided emoji appearing multiple times in the gallery Fix server provided emoji not appearing in the gallery in some cases
1 Year Ago
Merge from main
1 Year Ago
Add some slight view shake while parachuting
1 Year Ago
Added backpack item flag, can only have one backpack flagged item in inventory at a time Marked open and closed parachute items as backpacks
1 Year Ago
Added new ItemDefinition flag: NotAllowedInBelt Applied to parachute
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Fixed adding emoji to vending machine name resuting in an error when attempting to open the vending admin panel
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
1 Year Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
1 Year Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
1 Year Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
1 Year Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
1 Year Ago
Adjusting colliders so that the whole canopy now has colliders
1 Year Ago
Manifest, fixes demo issues
1 Year Ago
Cache notifies at runtime, no longer need to hook them up to the Wearable component
1 Year Ago
Added support for clothing to turn off specific meshes if something goes into the back slot Hooked up on abyss suit as an example, disables oxygen tanks while parachute is equipped
1 Year Ago
Add new back clothing slot Update hazmats to allow back pieces to be worn at the same time
1 Year Ago
Better eye positioning Animator changes to support deploy animation before transitioning into parachute control anims Don't process input until deploy animation is finished
1 Year Ago
Animator changes to support better freefall animations while parachute is equipped
1 Year Ago
Hook up new animator state
1 Year Ago
Force changes, much improved handling
1 Year Ago
Compile fixes, manifest, codegen, test scene
1 Year Ago
Merge from main
1 Year Ago
Don't request the server emoji list if the server is running a protocol <= 2398 Temporary fix to prevent any unhandled RPC's when we merge emoji to main and don't bump the network version
1 Year Ago
Merge from main
1 Year Ago
Fixed broken items in output containers preventing non-broken versions of the same item being transferred to that container
1 Year Ago
Fixes
1 Year Ago
Remove rich text from chat input box Can now navigat teh emoji autocompelte with the up and down arrows, pressing enter will fill in the currently highlighted emoji
1 Year Ago
Various code review cleanup and comments
1 Year Ago
Merge from main
1 Year Ago
Various Patrol helicopter water fixes: -will no longer dive underwater -will no longer target players that are more than 3m underwater in the ocean (see oceanDepthTargetCutoff on PatrolHelicopterAI) -rotor wash particles will now appear at ocean level when flying over water rather than on the seabed
1 Year Ago
Community OverlayNonScaled and UnderNonScaled roots will now scale with resolution, but not client UI scale setting This means it should be consistently sized across resolutions and displays regardless of UI scale setting
1 Year Ago
Test setup on shotgun ammo
1 Year Ago
Merge from main
1 Year Ago
Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Reduce chance of player getting killed on inner tube when colliding with a tugboat