12,620 Commits over 2,315 Days - 0.23cph!
Added a key bind to open the current tutorial help panel at any time, defaults to Y
Added some text to the objectives panel to explain the bind
Remove debug log
Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
Merge from report_npc_fix
Don't pass NPC's in range along with reports
Merge from tc_layout_update
Only allow players to place walls at the correct rotation, no soft side facing out
Split the build base objective into two parts, building the foundations and then building the walls
This allows an extra modal UI to explain softsides
Add a specific mount stage to the final mission
Harvest pings can now be changed per objective so different resources can have their own pings
Swap craft bow and craft bandages objective
Heal objective now just requires the player to use a bandage
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue
Refactored the crafting queue UI component to reduce allocations
Fix exception when finishing tutorial
Don't show bag count after placing a sleeping bag
Various typo fixes
Added auto panel closer to start of tutorial panel
Added debug.starttutorial
Fixed hunt chicken objective not completing
Merge from detailed_vehicle_dismount_times
Fixed scrap transport seats using boat dismount speed
RHIB seats now use aquatic dismount speed
Workcart and locomotive now use ground dismount speed
Merge from toggle_vending_machines_map
Merge from console_window_improvements
Fixed endless loop when running repeatcommand
Fix build targets not reinitialising properly after loading a save mid mission
Fixed broken tutorial container reference on load
Fixed mission loading work from yesterday
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
Don't start initial conversation when loading a save
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
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More cleanup, destroy all entities on the island
Remove islands from the active island list on the server and client
WIP cleanup after tutorial is finished
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
Merge from dof_exposer_improvements
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false
Change readout to "DOF=false" if dof is disabled
Added a start modal to prompt the player whether they want to start a tutorial
Fixed contacts button flickering after leaving the tutorial
Player can now end the tutorial and gets respawned back to the main island
See the ignore tutorial convars option on the rust editor tool
WIP tracking when a player has either completed the tutorial or declined it, still pretty broken
Revert initial resource objectives
Fixed conveyor Filter AND mode outputting the filter success output if no items passed the filter
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded
Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders
Fixed some IK weirdness during parachute deploy animation in third person introduced in
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