userJarryd Campicancel
reporust_rebootcancel

14,627 Commits over 2,619 Days - 0.23cph!

2 Years Ago
Fixed actual gameplay prefab for testing
2 Years Ago
Merge from missing_component_warning_cleanup
2 Years Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
2 Years Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
2 Years Ago
Fixed gibs getting spawned when picking up an elevator
2 Years Ago
Fixed player placed elevators not working
2 Years Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
2 Years Ago
Fixed elevators not being able to move if they are in a different network group to their parents
2 Years Ago
2 Years Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
2 Years Ago
Merge from parent
2 Years Ago
Merge from parent
2 Years Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
2 Years Ago
Merge from main
2 Years Ago
Merge from safemode_prompt
2 Years Ago
Fixed slider highlighting when the player hovers over the timer progress bar
2 Years Ago
Merge from main
2 Years Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
2 Years Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
2 Years Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
2 Years Ago
Add tunnel layer to players visibility when in caves layer
2 Years Ago
Merge from parent
2 Years Ago
Fixed lift entity getting orphaned if elevator block is destroyed
2 Years Ago
Merge from main
2 Years Ago
Compile fixes
2 Years Ago
Forgot to commit lake A
2 Years Ago
S2P all lakes and oases
2 Years Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
2 Years Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
2 Years Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
2 Years Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
2 Years Ago
Fixed being unable to drink from lakes and oases
2 Years Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
2 Years Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
Merge from safemode_prompt
2 Years Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
2 Years Ago
Merge from workbench_rpc_fix
2 Years Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
2 Years Ago
Merge from parent
2 Years Ago
Merge from bradley_death_screen
2 Years Ago
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2 Years Ago
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