userJarryd Campicancel
reporust_rebootcancel

12,620 Commits over 2,315 Days - 0.23cph!

2 Years Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
2 Years Ago
Merge from main
2 Years Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
2 Years Ago
Merge from main
2 Years Ago
Merge from report_npc_fix
2 Years Ago
Don't pass NPC's in range along with reports
2 Years Ago
Merge from main
2 Years Ago
Merge from tc_layout_update
2 Years Ago
Update TC tooltip
2 Years Ago
Only allow players to place walls at the correct rotation, no soft side facing out
2 Years Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
2 Years Ago
Add a specific mount stage to the final mission
2 Years Ago
Harvest pings can now be changed per objective so different resources can have their own pings
2 Years Ago
Swap craft bow and craft bandages objective
2 Years Ago
Heal objective now just requires the player to use a bandage
2 Years Ago
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue Refactored the crafting queue UI component to reduce allocations
2 Years Ago
Fix exception when finishing tutorial Don't show bag count after placing a sleeping bag Various typo fixes
2 Years Ago
Layout tweaks
2 Years Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
2 Years Ago
Fixes
2 Years Ago
Fixed hunt chicken objective not completing
2 Years Ago
Text updates
2 Years Ago
Styling changes
2 Years Ago
Merge from main
2 Years Ago
Merge from detailed_vehicle_dismount_times
2 Years Ago
Fixed scrap transport seats using boat dismount speed RHIB seats now use aquatic dismount speed Workcart and locomotive now use ground dismount speed
2 Years Ago
Merge from main
2 Years Ago
Merge from toggle_vending_machines_map
2 Years Ago
Merge from console_window_improvements
2 Years Ago
Merge from main
2 Years Ago
Fixed endless loop when running repeatcommand
2 Years Ago
Merge from main
2 Years Ago
Fix build targets not reinitialising properly after loading a save mid mission
2 Years Ago
Fixed broken tutorial container reference on load
2 Years Ago
Fixed mission loading work from yesterday
2 Years Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
2 Years Ago
Don't start initial conversation when loading a save
2 Years Ago
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
2 Years Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
2 Years Ago
WIP cleanup after tutorial is finished
2 Years Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
2 Years Ago
Merge from dof_exposer_improvements
2 Years Ago
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false Change readout to "DOF=false" if dof is disabled
2 Years Ago
Added a start modal to prompt the player whether they want to start a tutorial
2 Years Ago
Fixed contacts button flickering after leaving the tutorial
2 Years Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
2 Years Ago
WIP tracking when a player has either completed the tutorial or declined it, still pretty broken
2 Years Ago
Revert initial resource objectives
2 Years Ago
Fixed conveyor Filter AND mode outputting the filter success output if no items passed the filter
2 Years Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586