userJarryd Campicancel
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13,127 Commits over 2,407 Days - 0.23cph!

2 Years Ago
Fixed pinatas dropping too much canned tuna and low grade fuel
2 Years Ago
Can no longer pickup door from legacy shelter
2 Years Ago
Added animator support for third person fractional reloading Recut Spas12 reload animations to demonstrate new behaviour Animator changes (for future player rig integration): Added params: reloadStop (trigger) canUseFractionalReload (bool) States: FractionalReloadStart FractionalReloadLoop FractionalReloadEnd
2 Years Ago
Merge from confetti_cannon
2 Years Ago
Merge from pinata
2 Years Ago
Better, safer fix for gibs Remove an array allocation when spawning custom gibs
2 Years Ago
Fix pinata spawning an incorrect amount of gibs when fully destroyed
2 Years Ago
Confetti cannon can be lit via an igniter and a lit torch
2 Years Ago
Merge from main
2 Years Ago
Crafting cost (500 wood) First pass on pinata loot table
2 Years Ago
Add some confetti when a stage is destroyed and when the pinata is destroyed
2 Years Ago
Merge from main
2 Years Ago
Manifest, codegen
2 Years Ago
Adjust collider size
2 Years Ago
Fix not being able to reload snowball gun Fix some unintended snowball gun weapon rack interactions
2 Years Ago
Party hat is now randomised between 8 different colours Colour is based on item uid (same technique as diver suit)
2 Years Ago
Manifest, fixed twitch props using static lod
2 Years Ago
Merge from main
2 Years Ago
Initial gibs
2 Years Ago
Fixed rotation not animating properly
2 Years Ago
First pass art setup, icon
2 Years Ago
Merge from main
2 Years Ago
Fixed arrow tips appearing offset on legacy bow
2 Years Ago
Merge from main
2 Years Ago
Merge from dec_2023_redirects
2 Years Ago
Rivals desk is now a skin of the computer station
2 Years Ago
Legacy bow setup
2 Years Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
2 Years Ago
Subtract 90591
2 Years Ago
Update hazmat and 2023 trophy id's
2 Years Ago
Furnace
2 Years Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
2 Years Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
2 Years Ago
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2 Years Ago
Fix missing world model outline on vampire stake
2 Years Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
2 Years Ago
Setup v2, attach to ch47
2 Years Ago
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2 Years Ago
Unsaved
2 Years Ago
Prefab setup
2 Years Ago
Visual threshold implementation
2 Years Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
2 Years Ago
Merge from main
2 Years Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
2 Years Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
2 Years Ago
Make a new mask specifically for the aim offset layer
2 Years Ago
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2 Years Ago
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2 Years Ago
Cleaned up hand hold parameter handling
2 Years Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values