userJarryd Campicancel
reporust_rebootcancel

12,738 Commits over 2,315 Days - 0.23cph!

2 Years Ago
Splashable, igniteable, gibs, condition, save/load
2 Years Ago
Initial torch implementation
2 Years Ago
Added support for frontier door to open in both directions based on what side the player is on
2 Years Ago
Manifest, id fixes Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door Added a player inventory config for testing
2 Years Ago
Play a bear roar sfx during the bear mission conversation
2 Years Ago
Don't play sfx for pings created by the mission objectives
2 Years Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes
2 Years Ago
Show all declared flags on the EntityFlag_Toggle inspector (needs to be declared in const fields)
2 Years Ago
Mesh.quality affects DecalCull component
2 Years Ago
Look at the conversation NPC's actual model head instead of the static eye position
2 Years Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
2 Years Ago
Server compile fixes
2 Years Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
2 Years Ago
Compile fix
2 Years Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
2 Years Ago
Merge from main
2 Years Ago
Fix wiring issue when standing on top of mixing table
2 Years Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
2 Years Ago
Increase wood supply amount in mission 4
2 Years Ago
Fixed missing canoe collider Moved chicken spawner
2 Years Ago
Apply same ping styling to pie menu
2 Years Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
2 Years Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
2 Years Ago
Apply same fix to beach towel
2 Years Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
2 Years Ago
Don't print mission name into chat during tutorial
2 Years Ago
Ping fixes
2 Years Ago
Show the chat window but still block any actual chatting while in the tutorial so we still get error messages when placing things
2 Years Ago
Potential AttackHelicopterTurret Load NRE fix
2 Years Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
2 Years Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
2 Years Ago
Merge from ghost_sheet_fixes
2 Years Ago
Fixed ghost sheet parachute/arms issue on female player model
2 Years Ago
Added a ping for the kayak destination objective
2 Years Ago
Apply same restriction to global building blocks
2 Years Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
2 Years Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
2 Years Ago
Merge from main
2 Years Ago
Added a map icon for the tutorial island
2 Years Ago
Fixed faberge egg material import settings
2 Years Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
2 Years Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
2 Years Ago
Fixed exception when using teleport2death if the player hasn't died yet
2 Years Ago
Merge from main
2 Years Ago
Actually track the act of cooking chicken as opposed to just tracking acquring the item Fixes several bugs with the cooking stage
2 Years Ago
Added some extra supplies to the furnace mission
2 Years Ago
Fixed repeatcommand convar not working as expected when run via a bind