userJarryd Campicancel
reporust_rebootcancel

10,994 Commits over 1,950 Days - 0.23cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from tools_demo (allows F1 layer toggling in demos)
2 Years Ago
Merge from static_group
2 Years Ago
Run bandit town HLOD after merge
2 Years Ago
Merge from main
2 Years Ago
HLOD asset commit
2 Years Ago
Added tooltips to HLODBounds component Adjusted powerplant setting to properly cull underground geometry
2 Years Ago
Rename and simplify all HLOD convars
2 Years Ago
LOD changes now happen in a budgeted queue when entering/exiting a HLOD range Don't disable the HLOD mesh until all of the actual meshes are visible to reduce popping
2 Years Ago
SceneToPrefabs fixes Added graphics.staticTileDebug to verify the LOD changes at runtime
2 Years Ago
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2 Years Ago
Readded some hlod settings
2 Years Ago
Fixed mesh trimmer causing corruption on meshes with UInt32 index format
2 Years Ago
Trainyard, water treatment
2 Years Ago
Better default HLODBounds settings SceneToPrefabTag now takes priority over the minimum height settings Setup satellite dish, dome, stables, sewer branch, swamp_c and trainyard
2 Years Ago
Fix hardcore tag in server browser not toggling
2 Years Ago
Fix exceptions after respawning when a player gets killed mid conversation Fixed conversation UI remaining active after respawning
2 Years Ago
Warehouse, small oil rig, powerplant
2 Years Ago
Restore hlod prefabs to each monument that had them before the merge Remove default hlod options from SceneToPrefab component (better to just add child components) Added menu item to S2P all monuemnts with HLOD components
2 Years Ago
Merge from main
2 Years Ago
Backup hlod settings from all monuments processed so far into separate prefabs
2 Years Ago
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
2 Years Ago
Fixed death cam
2 Years Ago
Fix dynamic LOD components not getting updated at all in demos (fixes disappearing horses, vehicles, etc)
2 Years Ago
Fixed large_industrial_prop_c in military tunnels invalid LOD setup HLOD now ignores any renderers with the Nature/Cliff shader
2 Years Ago
Fixed eoka attempted fires not being shown when first person spectating
2 Years Ago
Fixes NaN errors from projectiles that are paused mid flight (only applies to demos)
2 Years Ago
Can now press F3 to switch between first and third person while spectating in a demo
2 Years Ago
Suppress weapon deploy animations when switching between players while spectating
2 Years Ago
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2 Years Ago
Use the standard ragdoll eye perspective when spectating a player who is dead
2 Years Ago
Properly lerp between crouched/standing views while spectating
2 Years Ago
Fixed viewmodels bobbing incorrectly when first person specating in a demo with graphics.viewmodelcamera set to false
2 Years Ago
Merge from main
2 Years Ago
Added recorder and timeline packages (these already exist on media_projects, but could be useful on main)
2 Years Ago
Remove death info log
2 Years Ago
Harbors, lighthouse, junkyard
2 Years Ago
More monument HLOD setups
2 Years Ago
Add an editor display to LODMasterMesh to show how far away the camera is
2 Years Ago
Update airfield, launch site and large oil with new settings
2 Years Ago
LODMasterMesh components now calculate distance to the main camera based on how far away the camera is from the edge of their bounds (calculating distance to a single point was problematic when some monuments are so big) Fixed some inconsistencies with bounds when grabbing renderers
2 Years Ago
Merge from main
2 Years Ago
Better default cutoff alpha Reowrk cutoff height, fixes multiple HLODS culling renderers outside of their bounds
2 Years Ago
Add graphics.staticTileShadow to control whether the HLOD meshes draw shadows
2 Years Ago
Modified inventory.deployloadout to use the local player if a player isn't provided Added inventory.clearinventory, will use either a targeted player or the local player if no target is provided Added inventory.disableAttireLimitations, allows players to equip NPC only clothing as well as combinations that would normally be illegal (hazmat+sunglasses) for cinematics
2 Years Ago
Fixed cycling through spectate targets with space and ctrl causing the player to spectate NPC's
2 Years Ago
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2 Years Ago
Fixed viewmodel bob applying like the player is running while mounted to a moving entity while spectating