userJarryd Campicancel
reporust_rebootcancel

12,753 Commits over 2,315 Days - 0.23cph!

2 Years Ago
Store the clothing of the player with the head object for reproduction later
2 Years Ago
Store player ID and name
2 Years Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory
2 Years Ago
Fish setup
2 Years Ago
Change grade context menu NRE fix
2 Years Ago
Close any existing tutorial modals when opening a new one
2 Years Ago
Can no longer talk to the NPC between missions
2 Years Ago
Rename scientist to survivor
2 Years Ago
Fix NRE during Kayak mission
2 Years Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
2 Years Ago
Better torch phrases
2 Years Ago
Minecart icon
2 Years Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
2 Years Ago
Testing out storing a user id in a skull item as well as the name
2 Years Ago
Delete the empty gibs mesh, we'll just use the full gibs Icon
2 Years Ago
Splashable, igniteable, gibs, condition, save/load
2 Years Ago
Initial torch implementation
2 Years Ago
Added support for frontier door to open in both directions based on what side the player is on
2 Years Ago
Manifest, id fixes Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door Added a player inventory config for testing
2 Years Ago
Play a bear roar sfx during the bear mission conversation
2 Years Ago
Don't play sfx for pings created by the mission objectives
2 Years Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes
2 Years Ago
Show all declared flags on the EntityFlag_Toggle inspector (needs to be declared in const fields)
2 Years Ago
Mesh.quality affects DecalCull component
2 Years Ago
Look at the conversation NPC's actual model head instead of the static eye position
2 Years Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
2 Years Ago
Server compile fixes
2 Years Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
2 Years Ago
Compile fix
2 Years Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
2 Years Ago
Merge from main
2 Years Ago
Fix wiring issue when standing on top of mixing table
2 Years Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
2 Years Ago
Increase wood supply amount in mission 4
2 Years Ago
Fixed missing canoe collider Moved chicken spawner
2 Years Ago
Apply same ping styling to pie menu
2 Years Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
2 Years Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
2 Years Ago
Apply same fix to beach towel
2 Years Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
2 Years Ago
Don't print mission name into chat during tutorial
2 Years Ago
Ping fixes
2 Years Ago
Show the chat window but still block any actual chatting while in the tutorial so we still get error messages when placing things
2 Years Ago
Potential AttackHelicopterTurret Load NRE fix
2 Years Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
2 Years Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
2 Years Ago
Merge from ghost_sheet_fixes