userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

4 Months Ago
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4 Months Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
4 Months Ago
Vine swinging tree and stump are now poolable
4 Months Ago
Merge from main
4 Months Ago
Merge from jungle_update
4 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
4 Months Ago
Merge from ziggurat_perf_fixes
4 Months Ago
Merge from jungle_update
4 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
4 Months Ago
Fixed emoji not unlocking correctly
4 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
4 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
4 Months Ago
Possible AdminPanel NRE fix
4 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
4 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
4 Months Ago
Fixed jungle ak vm errors
4 Months Ago
Fixed error when getting killed by outbreak scientist
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from jungle_update
4 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
4 Months Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from main
4 Months Ago
Split the method up so if it still breaks we'll at least know where it's breaking
4 Months Ago
Possible Menu_CanSwing_ShowIf NRE fixes
4 Months Ago
Merge from jungle_update
4 Months Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from jungle_update
4 Months Ago
Reduce height of walkable vine colliders for less foot floating
4 Months Ago
Adjust branch colliders again
4 Months Ago
Apply to descend option as well
4 Months Ago
Don't allow the player to mount a vine if they are already mounted to something
4 Months Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
4 Months Ago
Merge from jungle_dlc
4 Months Ago
Merged some safety checks
4 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
4 Months Ago
Don't render vine shadows if lod > 0
4 Months Ago
Merge from particle_light_cull
4 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
4 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
4 Months Ago
Trees will now drop any attached explosives when they start to fall
4 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
4 Months Ago
More hypothetical LODComponent.GetDistance checks
4 Months Ago
Fixed not being able to reskin the shelves
5 Months Ago
Merge from jungle_dlc
5 Months Ago
Switch vine material to cutout
5 Months Ago
Merge from main
5 Months Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance