userJarryd Campicancel

12,122 Commits over 2,527 Days - 0.20cph!

4 Months Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
4 Months Ago
Merge from armored_ladder_hatch
4 Months Ago
Cleanup
4 Months Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
4 Months Ago
Added door controller slots to the outside of the armored hatches
4 Months Ago
Expanded renderer bounds on the ladder hatch skinned meshes
4 Months Ago
Build compile fix
4 Months Ago
Merge from armored_ladder_hatch
4 Months Ago
Merge from engine_missing_parts_tooltip
4 Months Ago
Added a tooltip when a slot is missing in the engine loot panel
4 Months Ago
Setup a material and colour mask
4 Months Ago
Merge form armoured_ladder_hatch
4 Months Ago
Add door controller sockets to both hatches
4 Months Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
4 Months Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
4 Months Ago
Remove unneeded prefabs
4 Months Ago
Disable armored hatch placment on boats as they don't have convex colliders
4 Months Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
4 Months Ago
Update hatch item names and descriptions Fix pickup and repair targets
4 Months Ago
Disabled read/write on models conflicting in last merge
4 Months Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
4 Months Ago
Fixed first person light effect not working
4 Months Ago
Merge from main
4 Months Ago
Merge from cannon_hit_slowdown_revert
4 Months Ago
Merge from bb_triangle_floor_frame_fix
4 Months Ago
Merge from brutalist_skin_shadows_fix
4 Months Ago
Merge from camera_fog_fix
4 Months Ago
Merge from manifest_size_optimization
4 Months Ago
Merge from server_side_server_list_filters
4 Months Ago
Merge from easter_fixes_2026
4 Months Ago
Fixed incorrect item id on ladder hatch
4 Months Ago
Merge from armored_ladder_hatch
4 Months Ago
Merge from shield_idle_collider
4 Months Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
4 Months Ago
Merge from main
4 Months Ago
Merge from shield_idle_collider
4 Months Ago
Merge from Armored_ladder_hatch
4 Months Ago
Descriptions, fix guide mesh offset on triangle
4 Months Ago
Temp crafting costs
4 Months Ago
Icons
4 Months Ago
Triangle hatch prefab setup Enable r/w on collision meshes
4 Months Ago
Apply primitive cylinder colliders to top and bottom hatches
4 Months Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
4 Months Ago
Switch to easter event UI Fix exception on egg LOD component
4 Months Ago
Merge from wiretool_rpcflood_fix
4 Months Ago
Merge from shipping_container_skin_frames_fix
4 Months Ago
Merge from storage_box_dlc_corpse_references
4 Months Ago
Shields now switch to a smaller collider when RMB isn't being held
4 Months Ago
Merge from auto_particle_cinematics
4 Months Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)