userJarryd Campicancel

13,310 Commits over 2,892 Days - 0.19cph!

3 Months Ago
Fixed frontier wall item move sounds
3 Months Ago
Fixed high external frontier walls not dropping gibs
3 Months Ago
Fix frontier wall not respawning properly when reskinned
3 Months Ago
Merge from deployable_corpse
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from high_walls_skins
3 Months Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
3 Months Ago
Merge from main
3 Months Ago
Commit material meta file, it should be removed eventually though
3 Months Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
3 Months Ago
Reapply the randomisation feature, was lost in a merge from main
3 Months Ago
Frontier wall setup
3 Months Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
3 Months Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
3 Months Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
3 Months Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
3 Months Ago
Merge from main
3 Months Ago
Merge from coop_improvements
3 Months Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
3 Months Ago
Merge from coop_improvements
3 Months Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
3 Months Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
3 Months Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
3 Months Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
3 Months Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
3 Months Ago
Merge from food_spoil_nre_fix
3 Months Ago
Use the condition bar on item icons to show food spoil progress
3 Months Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
3 Months Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
3 Months Ago
Merge from horse_handcuff_fix
3 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
3 Months Ago
Merge from vehicle_optim
3 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
3 Months Ago
Merge from main
3 Months Ago
Merge from repair_bench_redirect_fix
3 Months Ago
Fixed being able to apply same redirect skin twice
3 Months Ago
Merge from repair_branch_redirect_fix
3 Months Ago
More init refactoring, should support proc gen placement now (in theory)
3 Months Ago
More save+load work Fixed swings starting at wrong rotation briefly
3 Months Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
3 Months Ago
Viewmodel setup
3 Months Ago
Scene change
3 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
3 Months Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
3 Months Ago
Unsaved
3 Months Ago
Better vine visual rotation handling, use burst cloth for now
3 Months Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
3 Months Ago
Rough process for preventing multiple vines from overlapping when parked