userJarryd Campicancel

13,310 Commits over 2,892 Days - 0.19cph!

8 Months Ago
Removed some leftover logs
8 Months Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
8 Months Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
8 Months Ago
Fix blunderbuss hammers flicking back at the end of the reload
8 Months Ago
WIP pistol aimpose setup (using python as test)
8 Months Ago
Fixed not being able to switch to weapons that aren't using v2
8 Months Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
8 Months Ago
Merge from parent
8 Months Ago
Merge from parent
8 Months Ago
Update player animator
8 Months Ago
More merge fixes
8 Months Ago
Client and None compile fixes
8 Months Ago
Merge fixes
8 Months Ago
Merge from main
8 Months Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
8 Months Ago
Merge from main
8 Months Ago
Fix water well NPC refreshing sell orders when server restarts
8 Months Ago
Fix DPV appearing in crafting menu in tutorial
8 Months Ago
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8 Months Ago
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8 Months Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
8 Months Ago
More merge fixes, including updating the animator. RPS now fully functional
8 Months Ago
Reapply gesture code changes and fixed up gesture picker in the menu
8 Months Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
8 Months Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
8 Months Ago
Merge from main
8 Months Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
8 Months Ago
Set frontier hatchet to unlock via frontier hazmat
8 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
8 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
9 Months Ago
Fixed LODGroup conflict on blunderbuss world model
9 Months Ago
Merge from world_update_2
9 Months Ago
Merge from Blunderbuster
9 Months Ago
Merge from world_update_2
9 Months Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
9 Months Ago
Merge from world_update_2
9 Months Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
9 Months Ago
Update conflicting prefab id on br_sphere prefab Manifest
9 Months Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
9 Months Ago
Switch to a blend tree
9 Months Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
9 Months Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
9 Months Ago
Merge from world_update_2
9 Months Ago
Merge from world_update_2
9 Months Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
9 Months Ago
More culling volume fixes in cave_medium_hard
9 Months Ago
Manifest rebuild
9 Months Ago
Add harvestable layer to F1 layer tools
9 Months Ago
Batch mussel meshes
9 Months Ago
Merge from world_update_2