201,792 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Typos
8 Years Ago
Moved Description attribute and ext class to
8 Years Ago
AbilityIntentionGenerationMethods's FeedTargetItem should now actually do something.
8 Years Ago
meta
8 Years Ago
more
8 Years Ago
Bow crafting SFX
8 Years Ago
Set flags button on unit debug panel
8 Years Ago
Yet another Feed item to target abilities update.
8 Years Ago
merge with day / night
8 Years Ago
SFX to arrow crafting
8 Years Ago
Refactoring stat manipulations a bit
8 Years Ago
onplaysoundzzz
8 Years Ago
Find Best Campfire finds building of type Fire
8 Years Ago
Ragdoll shite
8 Years Ago
Save
8 Years Ago
added alleyway paving to unity prefabs and rebuilt them
8 Years Ago
Beliefs
8 Years Ago
Senses dead units fuckery
8 Years Ago
Behaviour chain can optionally include dead units when filtering by EntityType.Unit
8 Years Ago
Validate all the things
8 Years Ago
Various corpse related AI tweaks
8 Years Ago
More support for cooking units, depositing dead units to machines
8 Years Ago
WaitForCookableToStateChange Action supports units ItemIntention now EntityIntention Behaviour chain element filter by unit flags
8 Years Ago
CookableCondition supports Units
8 Years Ago
BaseEntity awareness of held by, processed by, contained by
8 Years Ago
Data
8 Years Ago
merge to steam branch
8 Years Ago
Fixed Cookable condition NRE
8 Years Ago
Added MachineProcessAction to Start & Stop a given process on the target machine
8 Years Ago
Fix up default key bindings
8 Years Ago
Update some spawnicons
8 Years Ago
Fixed Lua errors when spawnmenu tries to search files (file.Find) in "illegal" folders
bot
8 Years Ago
Automated Windows Build #706
bot
8 Years Ago
Automated Windows Build #707
8 Years Ago
Fixed map issue when no bounds set Added rotation option
8 Years Ago
Added MachineProcessCanStart condition Added Light Fire interaction to campfire
8 Years Ago
Fixed FuelToEffect not properly being disabled when it rains
8 Years Ago
Fixed FuelToEffect.CanStart override
8 Years Ago
Attempt to fix BaseDesire NRE related to parent desire fulfillment
8 Years Ago
UI tweaks
8 Years Ago
.
bot
8 Years Ago
Automated Windows Build #708
8 Years Ago
Fade in/out transition when cycling units with tab/shift +tab PlayerController ensures we always have a selected unit
8 Years Ago
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
8 Years Ago
wip
8 Years Ago
Don't unload menu backgrounds when they fade out (already disabled reloading, so they'll just turn white with this code)
bot
8 Years Ago
Automated Windows Build #709
bot
8 Years Ago
Automated Windows Build #13
8 Years Ago
* Set r_radiosity back to 3 by default because 4 breaks community maps too much * Stopped reserved_spot from ever being created as it breaks ladders
8 Years Ago
Automated Linux Build #710