199,286 Commits over 4,140 Days - 2.01cph!
Made sure all DataAasset.Warmup overrides call base, added debug/profiler asset name caching to Warmup
Douglas Fir snow variants
UnitView hides unskinned _meat renderers
Replaced all RectMask2D usages with Mask
Canvas settings, added canvi to some subscreens
EntityEx.IsInView stuff removed, now runs in EntityManager update, sets BaseEntity.IsInView property every frame
UIWidget caches scrollRect components and toggles them on activate/deactivate
Same caching for TextMeshproUGUI
Stat.OnMaxValueChanged invocation gated by designer exposed threshold
Morphs optimsations
Target filter caching experiment
Replaced some dateTime comparisons with garry's nifty TimeSince thing
Target filter caching stuff
Disabled life story (temporary client crash hotfix)
Network++
fix for 3rd person reload animations not playing
fix for worldmodels not animating when reloading.
Held slot preliminary work.
Necklace slot isn't called Necklass.
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
Merge from network_lerp_2
Committing v_semi_pistol reload meta file since nobody else is
shortened the delay time before bringing the shield up after swinging a sword.