199,257 Commits over 4,140 Days - 2.01cph!
Moved pick up event callback from OnPickupComplete (which I don't think was being used) and into the OnPickupEvent method that is being used
This fixes units Pick up actions never ending
Fixed OnPickUpEvent not getting called when playing an animation to pick up an item at normal speed
Fixed Items not getting added to MyItems if the animation is being bypassed
careernunit init fix from save
removed old redundant cooldown code and value from definition, now just checks move and attack turn numbers.
moved unit health read access to a property, added Alive property to replace shitty health > 0 checks
moved movement range lookup to unity property
NPCs now break down barricades that stand in their way.
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added maxhealth unit tag
moved block side lookup from AttackUtils to unit
block now references unit property not def directly.
removed basic attack def from unit def as it's never used
Tweaked time ranges and scoring based on time ranges
Restored lazy caching of various name properties in DataAsset
merge from MT level design
merge from Mini water well monuments
un-inverted a curve that was making people sit by fire
static building parts fix
added recycler to junkyard
NPCs can now use patrol points.
It's now possible to limit the max subscriptions on a positional interaction
Significantly more cliffs and hills
Why do you hate me Plastic
Debug log ICanvasRaycastFilter count after UI init
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
Fixed Building.ForceConstructionComplete NRE
Resave island1
Disabled DSE caching
TerrainBlendObject NRE fix
Items component cleanup, hopefully fixing repeated failures to stow things
More AI tweaks.
Removed now unused EndsMomentum field on GoalPlan.
Removed pillar building block (how much outrage could this possibly cause?)
Removed support socket type
Removed support socket from floor prefab
Fixed stow event data not being set as active
Disabled Human/Shelter/TakeShelterInInterior until we fix caves
added GameTagModifier (unit stat stuff, not gameobject)
career unit modifications wip
rt for frame blending
clear backbuffer after swap
career UI unit buttons now fire click events.
career unit mod apply/remove.
career unit mods get applied at the start of matches.
for testing: clicking a unit in the roster lit applies a +5 health mod to it
Rivers are no longer green