199,286 Commits over 4,140 Days - 2.01cph!
Using IBuildingUnitUser in building ownership. Removing character references. IBuildingUnitUser is now an interface on the owner PersistentPerson rather than the character since it's the person, and not their current character, that really owns a building.
Taming the ragdoll physics WIP
Adapted craggy to test ragdolls.
Updated keylock phrases to reflect a key is no longer required
Phrases
Fixed NRE in UnitIndicator.Unassign, happened when restarting from a backup save
Merged back in subtracted AI changes.
Human/Idle scoring tweaks, disabled random "Sit" behaviour
Trying to untangle merge / subtract garbage
Rolling back BaseProjectile to before goosey's changes
GitSync:
* Fixed Panel.InvalidateChildren being always recursive
* Fixed Panel.NewAnimation ease values 0-1 being weird
Added Bass projects to the plugins folder.
Fixed GridManager not being properly reset between sessions
EntityManager now has a budgeted TickRoutine that handles bounds checks, grid position updates, destruction cleanup and calls into GridManager's influence update
Added NPC.GetCurrentSchedule
Renamed a few vars in NetworkEntity to match new version
TextMesh hack to avoid running LateUpdate for all the things ever
UIScreen active state toggles GraphicRaycaster.enabled
Simplied UI scene structure
Updated BASS.DLL to 2.4.13.2-mp3free
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate
Removed BaseEntity.IsInView property, now only set for units
Added EntityEx.InFrontOfCamera
Build fix
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh.
Started work on supporting door opening for NPCs while making sure Animals can't open them.
BaseGrid.ValueAtEntityPosition robustness
Grid static entities not getting grid positions
Replaced BaseSettings.GridUpdateRate with IsStatic bool
multiple league serialization.
fixed a bunch of bugs related to having more than one league running.
Idle AI scoring fixes
Fixed building placement guide UI blocking raycast
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
Building item requirements can optionally be required to be added in order
UI fixes
Fixed building UI showing empty categories
Refactored some gameManager/UI manager bits
Fixed UIWidget base.OnValidate not being called by some child types
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
Fixed activity popup not closing properly
Leaving And Joining Tribe debug setting.
Debug settings should now load correctly without having to display the tab.
less hectic navigation failure warping (maybe)