199,286 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Using IBuildingUnitUser in building ownership. Removing character references. IBuildingUnitUser is now an interface on the owner PersistentPerson rather than the character since it's the person, and not their current character, that really owns a building.
7 Years Ago
Taming the ragdoll physics WIP
7 Years Ago
Adapted craggy to test ragdolls.
7 Years Ago
Fixes from testing
7 Years Ago
Updated keylock phrases to reflect a key is no longer required Phrases
7 Years Ago
Fixed NRE in UnitIndicator.Unassign, happened when restarting from a backup save
7 Years Ago
Merged back in subtracted AI changes.
7 Years Ago
Human/Idle scoring tweaks, disabled random "Sit" behaviour
7 Years Ago
Code gen
7 Years Ago
Updated manifest
7 Years Ago
Trying to untangle merge / subtract garbage
7 Years Ago
Rolling back BaseProjectile to before goosey's changes
7 Years Ago
GitSync: * Fixed Panel.InvalidateChildren being always recursive * Fixed Panel.NewAnimation ease values 0-1 being weird
7 Years Ago
Added Bass projects to the plugins folder.
7 Years Ago
Fixed GridManager not being properly reset between sessions EntityManager now has a budgeted TickRoutine that handles bounds checks, grid position updates, destruction cleanup and calls into GridManager's influence update
7 Years Ago
Progress backup
7 Years Ago
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7 Years Ago
Added NPC.GetCurrentSchedule
7 Years Ago
Renamed a few vars in NetworkEntity to match new version
7 Years Ago
TextMesh hack to avoid running LateUpdate for all the things ever UIScreen active state toggles GraphicRaycaster.enabled Simplied UI scene structure
7 Years Ago
Progress backup
7 Years Ago
merge from main
7 Years Ago
Updated BASS.DLL to 2.4.13.2-mp3free
7 Years Ago
Hacked in TMPro_UGUI_Private.DoLateUpdate, which is set via UIWidget.OnValidate Removed BaseEntity.IsInView property, now only set for units Added EntityEx.InFrontOfCamera Build fix
7 Years Ago
Save
7 Years Ago
Added support for NavMeshModifierVolumes to DynamicNavMesh and MonumentNavMesh. Started work on supporting door opening for NPCs while making sure Animals can't open them.
7 Years Ago
various fixes
7 Years Ago
BaseGrid.ValueAtEntityPosition robustness
7 Years Ago
Fixes
7 Years Ago
Grid static entities not getting grid positions
7 Years Ago
Replaced BaseSettings.GridUpdateRate with IsStatic bool
7 Years Ago
multiple league serialization. fixed a bunch of bugs related to having more than one league running.
7 Years Ago
apple tree
7 Years Ago
more apple tree
7 Years Ago
UI bits
7 Years Ago
More
7 Years Ago
Idle AI scoring fixes Fixed building placement guide UI blocking raycast
7 Years Ago
Added mainland topology (everything connected to the main island) Only spawn players and monuments on mainland
7 Years Ago
Building item requirements can optionally be required to be added in order UI fixes
7 Years Ago
list
7 Years Ago
Fixed building UI showing empty categories Refactored some gameManager/UI manager bits Fixed UIWidget base.OnValidate not being called by some child types
7 Years Ago
fixes
7 Years Ago
more fixes
7 Years Ago
Got rid of UIWidget animator toggle caching as it was fucking various pooled elements
7 Years Ago
List serialization
7 Years Ago
Fixed activity popup not closing properly
7 Years Ago
Ragdoll progress maybe
7 Years Ago
Nav stuck detection
7 Years Ago
Leaving And Joining Tribe debug setting. Debug settings should now load correctly without having to display the tab.
7 Years Ago
less hectic navigation failure warping (maybe)