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17,273 Commits over 1,338 Days - 0.54cph!

8 Months Ago
Pass keyboard modifiers to mouse wheel event, and interpret mouse scrolls as horizontal if shift key is held
8 Months Ago
helpsystem link toolutils2 Fix CQModelPickerWidget leaking picker
8 Months Ago
Invert scroll X axis Update some more places where I forgot to change MouseWheel to MouseScroll, obsolete `Input.MouseWheel` and `InputData.MouseWheel` WorldInput uses Vector2 for scroll
8 Months Ago
Fix all the menus to use CQAssetMenuHelper
8 Months Ago
Ignore scroll if it's not moving in the same direction that the panel overflows in e.g. stops us interfering with vertical scrolls on horizontally scrolling panels: https://files.facepunch.com/alexguthrie/1b3011b1/sbox-dev_12znz25nJC.mp4
8 Months Ago
MouseWheel -> MouseScroll, obsolete old
8 Months Ago
propertyeditor dependency for toolframework2 Cleanup asset picker names now that we don't have 2 paths
8 Months Ago
Move IEnginePVSManager to public, grab it through render service for now Set scene world pvs from world ref voxel visibility SimpleRenderScene grabs pvs from scene world
8 Months Ago
Make mouse wheel a Vector2, implement initial horizontal mouse wheel support for UI
8 Months Ago
Delete assetbrowser project Fix random includes / old types
8 Months Ago
Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886
8 Months Ago
Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922
8 Months Ago
Simple CQAssetMenuHelper in toolutils2 that calls managed and also custom menu command contexts
8 Months Ago
Add managed PopulateAssetMenu, use it in embedded picker to replace g_pAssetBrowserToolSystem->CreateMenuForAssets https://files.facepunch.com/matt/1b3011b1/sbox-dev_6gcU7tzAys.png
8 Months Ago
Get voxel visibility from world reference
8 Months Ago
Young and Old Skin adjustments
8 Months Ago
Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu
8 Months Ago
Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter
8 Months Ago
Add StepSimulation that returns awake list to managed
8 Months Ago
All SFM CreateSemiModalBrowser replaced with C# picker Remove IAssetBrowserSystem::CreateSemiModalBrowser Move CQEmbeddedAssetPicker to toolsutil2, remove CreateEmbeddedPicker, tools can create this directly Replace embedded pickers interfaces with toolutils2 CQEmbeddedAssetPicker
8 Months Ago
Don't bother binding aggregate data, sometimes its a resource handle but sometimes not and we can't bind both
8 Months Ago
Remove skeleton void ptr from aggregate, out of game wont have a skeleton instance. Get skeleton from entity id -> body component
8 Months Ago
CModel::GetAllHitboxSets and CModel::GetAllHitboxes Ignores mesh group mask when fetching
8 Months Ago
Add OpenPicker that accepts a lambda Replace semi modal browsers with our own C# picker in all tools, missing sfm
8 Months Ago
Strip IClientMode
8 Months Ago
Move GameUI renderer from a IRenderHandler Strip IRenderHandler Render a camera from c# instead of c++
8 Months Ago
C# AssetPicker support multiple asset picking so it drops in native easier
8 Months Ago
Bind DestroyAggregateInstance
8 Months Ago
Move VPhysicsMotionType_t bind from game to engine
8 Months Ago
Create physics group from model
8 Months Ago
Remove unused game loops
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
8 Months Ago
Don't link channelrenderer in resourcecompiler, it doesn't exist anymore
8 Months Ago
Call client OnClientPreOutput from managed EventClientPreRenderOnly_t is never used anywhere
8 Months Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu
8 Months Ago
Physics group debug name
8 Months Ago
delete qhammerlegacyassetsdockwidget Delete qglobaltoolscornerwidget Delete tools/vohelper Remove embedded browser from pet weird last usage of it Get rid of CreateEmbeddedBrowser Remove vohelper from enginetools.txt Remove assetbrowser callbacks from assetsystem Remove calls to BringGlobalBrowserToFront
8 Months Ago
Bind phys aggregate resource handle Bind CreateAggregateInstance Test creating physics aggregate from world physics, in scene map for now
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
8 Months Ago
Add EngineLoop.OnClientOutput, remove unused renderservice junk, remove render events from gameuiservice
8 Months Ago
Revert "Load Sandbox.Tools within the GameMenu context (experiments)" This reverts commit 4e2b6d4b22d549daf79490d925f601ef7387f4d5.
8 Months Ago
Load Sandbox.Tools within the GameMenu context (experiments)
8 Months Ago
Remove Panel Template system (has been marked obsolete for long enough) Fix warnings Add some safety nets around HeavyGarbageRegion
8 Months Ago
Update BaseFileSystem.ReadJson<T> docs
8 Months Ago
More issue templates
8 Months Ago
Isolate Sandbox.Bind to tools
8 Months Ago
Fix compile errors in latest MSVC Removed BindSystem from Game (still in tools - let me know if you object strongly)
8 Months Ago
ShaderGraph: Add render option for rendering backfaces (preview only)
8 Months Ago
Remove simple_keys - unsued
8 Months Ago
Another baseplayer cleanup