200,327 Commits over 4,140 Days - 2.02cph!
candlehats and minerhats use half as much fuel
Misc EntityView physics cleanup, and data exposure for rigidbody drag
More truck / player refactoring
TutorialSettings.TaskName returns the AssetName, no need for a seperate field
Fixed Relationships NRE (made Socials a default UnitComponent)
Split tutorial up into 5 seperate tutorials
Fixed task complete sound not playing
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replaced howizer muzzle flashes with more realistic smaller less bright versions
Moved usec glyphicons into seperate folder
Icons on DataBrowser tabs
A start at calculating wheels client-side instead of using data from the server. Gonna send some (different) data from the server though to make things better.
Now sending pertinent wheel stuff from the server
Changing hard-coded values into proper ones
New building system checkin.
Car rigidbody fixes. No more flickering when client-only.
FOR FUCK SAKE mortar enemy
!A mortar texture/material/model
reduced diminishing xp for finding loot and gathering
Increased height of PlayerController CapsuleCheck
Attached projectiles are removed from corpses when picked up
Unit ragdoll death force tweaks, combat ability names, fixed bad hit FX prefab refs
Fixed some bugs with building object creation.
fixed infinite loop on asset post processor
TOD lat tweak
Editor things
StatManipulatorParameters change readability
Effects no longer apply stat manipulations through SimTick, instead only OnMinute
Renamed IEntityComponentSystemHandler to IEntityComponentSystemComponent
Hand command button has sounds
Fixed matrial cache bug. Will be able to paint more stuff soon.
Discovered two more colors, thanks Seb.
Fixed DataBrowser eating input events when it shouldn't
Passed out people no longer sleep standing up.
tracers are visible in first person again
updated to unity 5.4.1
protocol++
reduced horizontal recoil of semi auto rifle
Unit diet data validation and setup
Fixed Graze Interaction being shit. Made it un-shit. Un-shitted it.
fixed NRE's for some projectiles
Player tutorial completion delay time for UI and sound to do they thang in
People will only drop items not being used to crafting and which are held, when crafting.