198,891 Commits over 4,140 Days - 2.00cph!

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10 Years Ago
Automated OSX Build #89
bot
10 Years Ago
Automated Linux Build #89
bot
10 Years Ago
Automated Windows Build #89
10 Years Ago
Fixed a few more server exploits
bot
10 Years Ago
Automated Linux DS Build #88
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10 Years Ago
Automated OSX Build #88
bot
10 Years Ago
Automated Linux Build #88
bot
10 Years Ago
Automated Windows Build #88
10 Years Ago
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10 Years Ago
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bot
10 Years Ago
Automated Linux DS Build #87
bot
10 Years Ago
Automated OSX Build #87
bot
10 Years Ago
Automated Windows Build #87
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10 Years Ago
Automated Linux Build #87
10 Years Ago
* Fixed some NPCs not leaving bodies behind
10 Years Ago
Refactoring player classes to start to make NPCs. Decoupled NetworkPlayer. Probably bugs.
bot
10 Years Ago
Automated Linux DS Build #86
bot
10 Years Ago
Automated Windows Build #86
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10 Years Ago
Automated Linux Build #86
10 Years Ago
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
10 Years Ago
Fixed server DoRemoves NRE
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10 Years Ago
Automated Linux DS Build #85
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10 Years Ago
Automated Windows Build #85
10 Years Ago
Attempt fix Linux packaging issue
10 Years Ago
Profiling + optimizations
10 Years Ago
disabled rain collisions (perf)
10 Years Ago
merge from main
10 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
10 Years Ago
Expose build id to server info
bot
10 Years Ago
Automated Linux DS Build #84
10 Years Ago
Culled lights in cloud court
10 Years Ago
Added run to controller, looped
bot
10 Years Ago
Automated Windows Build #84
bot
10 Years Ago
Automated OSX Build #84
bot
10 Years Ago
Automated Linux Build #84
10 Years Ago
Uhh, try to fix the linux thing
10 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
10 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
10 Years Ago
bear rig, not finished but probably ready for anim/deform tests
10 Years Ago
Rock flat files
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10 Years Ago
Automated Linux DS Build #83
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10 Years Ago
Automated Windows Build #83
bot
10 Years Ago
Automated OSX Build #83
10 Years Ago
Cowboy run north & clips
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10 Years Ago
Automated Linux Build #83
10 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
10 Years Ago
Updated Cowboy rig, run north, added serve WIP
10 Years Ago
* Removed steam_linux * Fixed crash issue with PathSegment functions * Fixed (Lua errors?) printing twice on Linux srcds * Added CNewParticleEffect.__tostring() and other methods * Added Entity.StopAndDestroyParticles() * Added Entity.StopParticlesNamed( string, bool removenow = false ) * Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false ) * Entity.CreateParticleEffect() now returns the particle object it creates
10 Years Ago
Added new copy shader; removed deprecated one
10 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms