129,088 Commits over 4,201 Days - 1.28cph!

8 Years Ago
updated wounded animation starting position, made current desired time range loop
8 Years Ago
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
8 Years Ago
Added simple runds.sh to Linux server (just to get people started)
8 Years Ago
Stricter construction socket connect distance / angle to fix some minor glitches
8 Years Ago
Switched Debug Steam Callbacks to command line switch
8 Years Ago
Latest Steamworks (Linux Callback)
8 Years Ago
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
8 Years Ago
ch47 ai
8 Years Ago
Minor Hapis tweaks
8 Years Ago
Steamworks with osx fix
8 Years Ago
American beech LODS/ prefabs and billboards
8 Years Ago
Added beech tree colliders / added beech tree autospawn prefabs
8 Years Ago
Deleted old dead trees
8 Years Ago
Beech trees / Removed blue channel from vertex color
8 Years Ago
Merge from tree_revamp
8 Years Ago
Merge from main
8 Years Ago
nothing important
8 Years Ago
Wind fixes
8 Years Ago
Updated grass material defaults
8 Years Ago
skin approval
8 Years Ago
merge from main
8 Years Ago
Added "alt" topology to specify a second variant of a topology Added deciduous forests to temperate biome
8 Years Ago
Merge from main
8 Years Ago
Merge from tree_revamp
8 Years Ago
Fixed hapis lake materials
8 Years Ago
Increased forest sizes
8 Years Ago
Snow pines / removed green vertex color from trunks
8 Years Ago
Fixed derped foliage displacement Exposed max accum wind force magnitudes to windx manager Touched relevant shaders
8 Years Ago
Added windx manager global scale controls for testing; editor-only
8 Years Ago
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
8 Years Ago
Merge from tree_revamp
8 Years Ago
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
8 Years Ago
Fixed terrain anchors on prefab rock formations
8 Years Ago
Tweaked sizes of the beech trees / moved certain tree species into different folders for more consistency
8 Years Ago
Changed ground texture inside deciduous forests to grass
8 Years Ago
Added deciduous forests around lakes
8 Years Ago
vehicleAimYaw param added to player animator Replaced boat passenger pose with shooting 360 test anim set sitting state speed to 0, check cycleOffset flag, param set to vehicleAimYaw
8 Years Ago
Fixed missing material from Hapis rivers and lakes
8 Years Ago
Fixed natural bridge being on the wrong layer
8 Years Ago
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
8 Years Ago
Include more data in the checksum now that the mismatch should be fixed
8 Years Ago
Fix weird head orientation when Scientists are mounted in a flying vehicle that's at an angle.
8 Years Ago
Scientists have a slightly wider range of motion when mounted.
8 Years Ago
more minor Hapis fixes
8 Years Ago
ch47 altitude management and steering overhaul
8 Years Ago
Reduced Junkpile AI spawn chance (was higher for testing and profiling) AI dormant false by default (for now)
8 Years Ago
Added "isMounted" column to aidebug_lookat. Another pass over junkpile scientist hover prevention.
8 Years Ago
Merge from main
8 Years Ago
Hapis loot tweaks
8 Years Ago
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them