reporust_rebootcancel

111,614 Commits over 3,928 Days - 1.18cph!

4 Months Ago
rebuilt bone-arrays for server-side ragdolls to include DPV mount pose
4 Months Ago
Merge from main
4 Months Ago
merge from wallpaper
4 Months Ago
Fixed missed wallpaper conditional models
4 Months Ago
Moving rig and settings from proxy model to final model
4 Months Ago
merge from main
4 Months Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
4 Months Ago
Added extra collider to properly cover head/eyes position
4 Months Ago
Applied the new conditional models to all grades and skins
4 Months Ago
Optimized and tightened the outside checks
4 Months Ago
Backup
4 Months Ago
Working damages and spraycan reskins
4 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
4 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
4 Months Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
4 Months Ago
Compound extra S2P
4 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
4 Months Ago
Draw vislog spheres as circles to reduce clutter
4 Months Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
4 Months Ago
Restore wolf health if it stays out of combat for a very long time
4 Months Ago
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4 Months Ago
-Metal shield textures update
4 Months Ago
Merge: from main Tests: none
4 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest
4 Months Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
4 Months Ago
Hook up ragdoll
4 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
4 Months Ago
merge from clearinventory_improvements
4 Months Ago
merge from terrain_collision_interact_fix
4 Months Ago
merge from skin-bundles-2024-09
4 Months Ago
merge from WorldModels
4 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
4 Months Ago
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4 Months Ago
Fixed more armoured passenger module collider holes
4 Months Ago
Update the inner lake topology of craggy island so it renders water
4 Months Ago
Parent merge
4 Months Ago
Parent merge
4 Months Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
4 Months Ago
Merge from spraycan_shippingcontainer_qol
4 Months Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
4 Months Ago
Raised waterlogged point on motorbike and sidecar bike significantly
4 Months Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
4 Months Ago
Merge from main
4 Months Ago
Merge from nametags_random_colour
4 Months Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
4 Months Ago
Merge from main
4 Months Ago
NRE fix, increased inside checks distance
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from main