reporust_rebootcancel

157,330 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
2 Months Ago
Manifest
2 Months Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
2 Months Ago
Speculative crash fix: Clamp instance index in terrain hole shader
2 Months Ago
[hackweek] add possession mode to demoui2
2 Months Ago
▍ █▄▇▍█ ▄▆▉▅ ▄▅▄█▊▊▊▋▊▉▅▍▍▅██▅▄▋▋▆▄▅▇
2 Months Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
2 Months Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
2 Months Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
2 Months Ago
Fix stale syncvar inheritance roots being kept around after each weave
2 Months Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
2 Months Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
2 Months Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
2 Months Ago
network_profiler_improvements_3 -> main
2 Months Ago
New network profiler UI
2 Months Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
2 Months Ago
Remove old profiling data stuff
2 Months Ago
2 Months Ago
█ ▌▍▅▉▌ ▋▊▆▇ ▇▊▉▅▉▌▉▅█▌█▇▊▅▆▋▅▇▌▅▇
2 Months Ago
▍ ▉▆▍▅▍ ▇▅▅▍ ▊▌▌▊
2 Months Ago
update from main
2 Months Ago
▇ ▅▋▌▌▉▄ ▊▉▅▍▍▇▄▇ ▄▄█▇▉ ▊▌▊▄▊▍▄▊▆▇ ▅▅ █▅▍▋▅▊▆▊▉▍▅▅▋▉▄▅ █▇▊▍ ▋▅ ███▋▆ ▍ ▉▇█▅ ▍▋█▆▄▊
2 Months Ago
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
2 Months Ago
Additional events for fuel switch and water treatment wheel.
2 Months Ago
Don't fail server boot if world.cfg is an empty string
2 Months Ago
Lock option on sculpture radial menu now correctly references Sculpture, not signs, codegen
2 Months Ago
2 Months Ago
▇ ▇▋▍██▋▅ ▊▊▄▍ ▉▄▆▋▇ ▅▊▊▉ ▆▋ ▄█▅▆█▌▌ ▊▅▆▉▌▋▄▍▇▉▍
2 Months Ago
▌ ▄▄▋▄ ▊▇▊▉▆▆▆ ▌▉▉▄▍ ▉▊▆█ ▍▉ ▊▇█ ▇▌▉▄ ▆▌▌▉▉▋ ▆▆ ▅▄▅▆▇ █▅ █▌▌▅ ▅▌▅▇ ▆▊▌█▇ █▉▆▉▄▉▄█▇▇▍ ▌▌▋▇ ▊▄▅▉▅ ▉▌ ▊▉▊ █▅▅▉▉▌▋▆ ▍▌▊▋▊▆▌█ ▊▄▉▌▆▆▅
2 Months Ago
orbit_cam_hold -> main
2 Months Ago
▍▊▉▉▆▉▉▅▊ ▋▆█▉▋
2 Months Ago
█▇▌▇▌▊ ▅▊▉▇█▋▌▅
2 Months Ago
merge from main
2 Months Ago
Large crashed train station progress
2 Months Ago
Merge from nexus_fixes
2 Months Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
2 Months Ago
wip scrap king textures
2 Months Ago
apply prefab to scene, S2P Gas Station
2 Months Ago
fix gas station better loot spawns not respawning after server restart
2 Months Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
2 Months Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
2 Months Ago
wip scrap king building skin - initial setup, materials, textures, test blocks
2 Months Ago
Added cap world model (in case we decide to add it to the left hand)
2 Months Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
2 Months Ago
removed animator from .weapon prefab
2 Months Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
latest glass ar admire anim exported
2 Months Ago
updated events so flare appears more realistically back in hand in 3p
2 Months Ago
puzzle setup, placed doors, started splitting up stations into rooms