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145,144 Commits over 4,444 Days - 1.36cph!

2 Months Ago
attempt 2
2 Months Ago
wip/test merge from main
2 Months Ago
parts of /nature folder ok
2 Months Ago
merge from main
2 Months Ago
Updated FIrewood Holder Stack Prop to fix shading issue
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
2 Months Ago
Refactor and additional fix
2 Months Ago
merge from droppeditem_improvements (compile fix)
2 Months Ago
merge from droppeditem_improvements (compile fix)
2 Months Ago
Don't open or process light radial menu if map is open
2 Months Ago
compile fixes
2 Months Ago
effects folder ok
3 Months Ago
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3 Months Ago
building folder ok
3 Months Ago
props folder ok
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
merged main -> rust_relay_server
3 Months Ago
L shaped sofa collision
3 Months Ago
merge from droppeditem_improvements
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
3 Months Ago
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3 Months Ago
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3 Months Ago
L shaped sofa and rugs textures and lods
3 Months Ago
Merge from main
3 Months Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
3 Months Ago
Merge from chainsaw_hotspot_gathering
3 Months Ago
Fix null exception when throwing things at trees/ore nodes
3 Months Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
3 Months Ago
Merge from main
3 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
3 Months Ago
structures folder ok
3 Months Ago
Merge from light_toggle_icon_fix
3 Months Ago
Fix light state not appearing on icon
3 Months Ago
Teleport boat fix
Rin
3 Months Ago
merge from armored_ladder_hatch
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Codegen
3 Months Ago
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3 Months Ago
Make terrain ConVar developer only
3 Months Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
3 Months Ago
Various spinner fixes
3 Months Ago
Spinner fixes
3 Months Ago
Merge from terrain_renderer
3 Months Ago
Merge from main
3 Months Ago
Bring back terrain margins for collision with geoclip terrain
3 Months Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
3 Months Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
3 Months Ago
Add achievements for reaching the floating city