reporust_rebootcancel

159,423 Commits over 4,597 Days - 1.44cph!

2 Months Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
2 Months Ago
merge from glass_ar
Rin
2 Months Ago
merge from rrp_flashbang_blur_fix
Rin
2 Months Ago
merge from arrowhead_load_fix_2
Rin
2 Months Ago
merge from fix_composter_menu_option
Rin
2 Months Ago
merge from flashlight_shield_fix
Rin
2 Months Ago
merge from fix_campfire_fast_cook
2 Months Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
2 Months Ago
More null guards, including against sounds
2 Months Ago
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
2 Months Ago
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
2 Months Ago
fix train headlight beams pooling, add it to tests
2 Months Ago
add wooden skins to scene
2 Months Ago
Guard against accessing null particle systems in PowergridEngineFx
2 Months Ago
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2 Months Ago
Put all faces into the face selection - populated according to the bodytype you've selected
2 Months Ago
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
2 Months Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
2 Months Ago
merge
2 Months Ago
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2 Months Ago
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
2 Months Ago
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from misc_error_cleanup
2 Months Ago
merge from improved_event_saveloading
2 Months Ago
Slight cleanup and more safety around the spawned instance ids saveloading
2 Months Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
2 Months Ago
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2 Months Ago
Fix a ghost man occasionally showing up in the character creator due to sss
2 Months Ago
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2 Months Ago
WIP first pass on randomised small room Variant I
2 Months Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
2 Months Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
2 Months Ago
Fix traincaraudio not having a reset state
2 Months Ago
Added new sounds for the animal fences :fence::cow2::fence:
2 Months Ago
Added boost settings to options UI
2 Months Ago
look boost
2 Months Ago
Merge from control_sets
2 Months Ago
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2 Months Ago
Fix motion blur with the Crystal AR by adding a depth-only pass
2 Months Ago
Add support for depth only passes in ViewModelRenderer This also simplifies the pass caching logic
2 Months Ago
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2 Months Ago
Cherry pick 163070: Fix gen2 AI never updating its position in the brain grid, causing some brain based spatial query to be stale
2 Months Ago
main -> character_customisation
2 Months Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode