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137,075 Commits over 4,474 Days - 1.28cph!

Rin
2 Months Ago
Inital item setup
2 Months Ago
Mid length hair hat replacement tests
2 Months Ago
Fix broken LODs on hat.cap
2 Months Ago
LOD3 for midscruffy (uses short beard LOD3 material)
2 Months Ago
Converted short scruffy beard to use new wearable replacement Added average meshes to both beards
2 Months Ago
Added mid-length scruffy beard
2 Months Ago
Merge: from pool_mt
2 Months Ago
Merge: from main
2 Months Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
2 Months Ago
merge from main
2 Months Ago
reinforced workbench upgrade explosiveResistance 0.5 -> 0.2
2 Months Ago
merge from computer_io_no_passthrough
2 Months Ago
merge from throwable_aim_stuck_fix
2 Months Ago
merge from heldentity_anim_fix
2 Months Ago
update from player_rig_update
2 Months Ago
Use target normal when placing mortars, it now displays the correct terrain/angle error toast
2 Months Ago
fix power draw for twitch rivals computer desk
2 Months Ago
update from main
2 Months Ago
clean up thrown darts after a timer
2 Months Ago
Prefabbed up Kiosk B structure + decals as were still only models, plus prefab setup. LOD3s for Kiosk A, B, C (batched together). Removed obsolete kiosk C blockout.
2 Months Ago
merge from store_may_fixes
2 Months Ago
merge from electricfurnace_gibs_fix
2 Months Ago
merge from spectate_map_fix
2 Months Ago
merge from doorcontroller_wiring_fix
2 Months Ago
merge from deepsea_vendingmachine_leakfix
2 Months Ago
Assigned Mat to fbx
2 Months Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
2 Months Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
2 Months Ago
merge in
2 Months Ago
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2 Months Ago
Update colliders on industrial garage door to exactly match those on original door
2 Months Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
2 Months Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass
2 Months Ago
Update(tests): add TestTickGrowth2Players that also validates tick consistency after growth Tests: ran new test - fails as expected
2 Months Ago
fix 3rd person dart throw
2 Months Ago
Bugfix: avoid out of bounds read when growing array due to tick capacity exhaustion Tests: ran unit tests - no more failures (but there's an extra known bug)
2 Months Ago
Bufix(tests): TestTickGrowth - ensure all ticks are interpolated by picking a better reset point Tests: ran unit test
2 Months Ago
Remaining cookies
2 Months Ago
cleanup, compiler fix
2 Months Ago
Update(tests): Adding TestTickGrowth - accumulates ticks past capacity This one catches out of bounds read during growth (but not the one expected) Tests: ran unit test
2 Months Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
2 Months Ago
Enable stopOnParentDestroy on bandage and syringe sounds to stop them from being audible after holstering
2 Months Ago
Update(tests): add TickInterpolatorCache stress unit test Slams 10k operations on it(add/remove player, move player, reset) - doesn't catch issues Tests: ran new test
2 Months Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
2 Months Ago
Buildfix: missing files from previous submit
2 Months Ago
Scene backup
2 Months Ago
Neon prefabs to default layer for ref probe purposes.
2 Months Ago
Clean: minor reaorganization + comments Tests: unit tests
2 Months Ago
Thicker door frame for entrance
2 Months Ago
gantry clean textures