reporust_rebootcancel

130,004 Commits over 4,140 Days - 1.31cph!

6 Years Ago
merge from main
6 Years Ago
Caching stuff on wearables.
6 Years Ago
Junkyard S2P Stripped obsolete lighting from all the bunker prefabs.
6 Years Ago
[D11] update to new hdrp rust sky setup (not quite right, clouds don't seem to be working, but this should fix some problems we're having with the intermediate sky system on the newer hdrp packages)
6 Years Ago
[D11] [UI] Changed BGM audio 48kHz.
6 Years Ago
Merge from crafting_improvements
6 Years Ago
trumpet pose update
6 Years Ago
bit more
6 Years Ago
bit of cleanup
6 Years Ago
[D11] [UI] Adjusted Header text size of recycler and mainbox loot panels to help readability.
6 Years Ago
[D11][UI] Hooked up ban and unban rustworks request to connected players reporting flow
6 Years Ago
merge from main
6 Years Ago
[D11] Relinked BGM file in project settings.
6 Years Ago
[D11] [UI] Fixed incorrect icons on map page. Fixed bug where triggering teleport input while teleport popup was active would register and queue a new teleport event to show after the current popup closed.
6 Years Ago
Do the category jiggle on the Favourites category when favouriting an item.
6 Years Ago
[D11] [UI] Added test Background Audio for PS4 platform.
6 Years Ago
Favourite icons now have active/inactive colours, toggle on hover and favourited status. Moved some duplicated code to a single location, called by all favourite UI code.
6 Years Ago
[D11]Define fix
6 Years Ago
[D11] Removed extra telemetry log dumping when new player connection is inferred, and from the server console command. Support for this will be through the Rustworks event log.
6 Years Ago
Made all new map markers scale independent
6 Years Ago
Improved ImagePosToWorldPos calculation
6 Years Ago
fixed wrong normal on the guitar
6 Years Ago
Wheel rotation rate now adjusts differently when wheel is not grounded
6 Years Ago
Adjust engine RPM sounds
6 Years Ago
REVERTED averageVelocity removal from #39748. Native velocity methods weren't accurate/smooth enough
6 Years Ago
Modified tire friction and steer values
6 Years Ago
From code review: Don't reuse ProtoBuf class. Protocol++. Plus formatting.
6 Years Ago
adding guitar, world model + lods
6 Years Ago
From code review: Don't reuse MaxThrust Vector (+ some reformatting)
6 Years Ago
From code review: Change driver input sets to be a ListDictionary, and use method getters instead of properties.
6 Years Ago
adding guitar model/texture/mat fixed gloss on the bass material
6 Years Ago
From code review: LateUpdate fully enclosed by #if CLIENT
6 Years Ago
- From code review: Replace AverageVelocity with native velocity system. - From code review: Remove more cases of inited. isSpawned is a good substitute. - Remove [RequireComponent(typeof(Rigidbody))] as it prevented removal on the client.
6 Years Ago
Added support for multiple sprites for points of interest (not just colour changes) Most map markers are now pre allocated on the map view, removes most instantiations
6 Years Ago
Skins attaching to skeleton +LOD setup
6 Years Ago
Icons for Trumpet, Flute, Tambourine, Drum Kit and Bass
6 Years Ago
Trumpet and bass are third person Reparented instrument view point to spine_4 to work with trumpet hold type better
6 Years Ago
Junkyard material fixes & scene prep.
6 Years Ago
From code review: Reformat serialized fields (see new Basecamp comment also)
6 Years Ago
Save rigidbody info, so data can be entered on the RB, but can still be used on the client which removes it.
6 Years Ago
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6 Years Ago
bass holdtype now uses bass model
6 Years Ago
[D11] [UI] Implemented Previously Played servers list.
6 Years Ago
Remaining trainyard conversion & s2p Various prefab fixes. Killed stray ambient lod light scripts from IO puzzle elements.
6 Years Ago
Favourited status/button for item panel
6 Years Ago
trumpet holdtype setup with lods, created override controller and added idle pose
6 Years Ago
Crafting blueprint icons now use star toggle for favouriting, too.
6 Years Ago
[D11] Fix list/dictionary size mismatch in delayed ent creation.
6 Years Ago
Lots of stuff is now cached on each wearable in pre process.