124,872 Commits over 4,079 Days - 1.28cph!
Workaround for job system hang. Shouldn't have been waiting on unfinished jobs here anyway. Also fixed a logic error in the instancing MaterialConfig stuff.
merge from IOentity_connections
[D11] [Audio] Adds range on sfx
[D11] [Audio] Adds range to cloned sfx
[D11][UI]][#2644] Fixed issue where respawn screen would remain on screen after respawn. Removed getcomponent calls in selectable navigation
[D11] [Audio] Proper SoundDef re-use.
procedural cliffs v3 backup
[D11][DTLS] Pass kick message on to client. Fixed some double-disconnection warnings.
[D11] [UI] Fixed server favourite/unfavourite. Fixed missing translation in favourite popups.
IL2CPP server Steam upload files
[D11] [UI] Error popup when retrieving xbox profile now translates and displays error message correctly.
[D11] [UI] Set default state of staff credits page to disabled.
[D11] [UI] Fixed staff credits collapsing on themselves.
[D11][#2643] Re-added consume event to largemedkit
[D11] [UI] Fixed visual issues with Pie Radial Menus. Removed obsolete building context animators/animation data.
Merge transform.SetPositionAndRotation changes.
Adjusted overbright swamp atmosphere volumes during night time
[D11][#1729] Fixed crash when forced back to the splash screen
[D11] Compensate for non-default parent scale when spawning an object from PrefabList.
[D11] [UI] Find/Join server fixes for favouriting/loss of focus selection when switching tabs.
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
Remove monuments from "Monument" node to reduce hierarchy size (to reduce cost of TransformChangeDispatch)
[D11][#1328] Fixed issue where language would not be saved after leaving the options screen [#2105] Disabled MADE WITH UNTIY SPLASH screen
procedural cliffs v3 backup
[D11] [UI] Changed remaining Rust Credits strings to Rust Coins.
Change test vehicle to a prefab variant
Merge from Main->Vehicles
Module management, script changes on modules
Terrain instancing support test.
Minor module icon image edits
merge from
38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.)
PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected.
merge from injured_map_fixes
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.