124,872 Commits over 4,079 Days - 1.28cph!
[D11] [UI] Leaderboard page optimisation tweaks.
Merge terrain instancing.
[D11] Fix for going from MyGames to CreateNewGame referencing an old page we removed
Added terrain.instancing convar. Instancing is set in TerrainQuality.
[D11] [Audio] Tidy up boat sfx
[D11] [Audio] Tidy up boat sfx
[D11] [UI] Removed "Cycle Tabs" input from navigation bar on My Stats page.
[D11][DTLS] API for requesting resend of a specific fragment of a sequenced message.
[D11][DTLS] Bumped log priority of failed send to catch in server logs again by default.
[D11] [UI] Fixed unused variable error.
[D11] [UI] Unlocked "My Stats" button on main menu in Frontend. Added WIP Global Stats page and code. Removed unused stats scene file.
[D11] Fix for a StopCoroutine using an incorrect call, and force a refreshed server list if unable to connect to a chosen server
[D11] Fix for green card spawn
[D11] Removed unnecessary Using defines
[D11][UI] Added disable icon option to entity menu and enabled it for doors. Option Shows option as grayed out if player cannot perform action but we still want to show the action in position for consistency
Oops, fix missing IsTrigger flag
Added TriggerParent scripts to the two flatbed modules (same as ScrapTransportHelicopter's)
Merge from Main -> Vehicles again
Harbor2 and Launch Site electric wires work backup
better temp fix for the instancing hang
[D11] [UI] Updated Navigation Bar input prompts on Find/Join Game Page.
Seat modules now adding mount points to the base vehicle. Still can't sit, need to add the rest.
Modules sort of actually working. Flatbed module spawns storage. Can't sit in seats yet. More refactoring + manifest rebuild.
tweaked trumpet textures
adding WIP bass model/ textures/mat
Defined mount points and storage on modules, plus refactored a bit to a better module class system
Just moving module scripts into their own folder
All modules have appropriate module entity scripts
Basic framework for engine, seating, and storage vehicle modules.
Large rock formation test
Enabled instancing on a load of materials + tools
clientIOLine now isDynamic by default
airfield monument setup
IOEntityEditor compile issues and NRE fixes
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[D11][UI][#2648] Fix for auto equip ignoring food and larger medkits in health mode, fixed non held items been ignored as last used item
[D11] speculative fix for 228
[D11] Changes boat audio to be UI sounds
Ignite/extinguish basics and rates, flags.
Added temp interaction menu options to ignite and extinguish to make it easier to test.
PerformanceText no longer updates when nothing changed (avoids GC)
PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC)
Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)