113,254 Commits over 3,959 Days - 1.19cph!
Harbor gradient alignment for more reliable placement
mp5 viewmodel animation tweaks and sound synch fixes
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
tweaked lr300 rifle anims
Fixed plowed_soil material (planter box)
Fixed bypassing forced shadows with console (RUST-1496)
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
tweaked anims for the ak47 and the salvaged axe.
Should fix crates not despawning
Fixed codelock interation
Low quality modes have shadows (performance vs fairness)
Disable gameobject in DoServerDestroy
Clear Networkable delegates on destroy
Force entities to be root objects
Multiple players can access storage containers at the same time
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
Fixed monument terrain offset being ignored
A few blocking props on Harbor_1
Minor cave_small_medium fix
Refreshed terrain volume checks on caves and military tunnel
Added terrain adjustment radius to monument script (instead of taking it from the terrain dimensions)
Added cutoff radius to terrain volume check generator
Harbor_1 & 2 DecorSwim / terrain fixes
Added terrain volume checks to military tunnel
Refreshed terrain volume checks on caves
Terrain check / anchor generator fixes
fixed a portacabin collider offset