128,696 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Added ASE for prototyping
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Animator Optimisations on Frontend screens. Texture crunch on auto-save sprite sheet.
                
                
                
                
             
         
        
            
            
            
                
                Changed guid on a couple of editor-only tools to match original
                
                
                
                
             
         
        
        
            
            
            
                
                DON'T BREAK THE JSON TOM!
                
                
                
                
             
         
        
            
            
            
                
                Load of strings for #1866
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Updated Disclaimer text
                
                
                
                
             
         
        
            
            
            
                
                Fixed pending/blocked friends showing in server list
                
                
                
                
             
         
        
        
            
            
            
                
                UI.Dialogs don't use SceneToPrefab
                
                
                
                
             
         
        
            
            
            
                
                [D11] Source art for ps4 trophy icons
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated ps4 trophy icons
                
                
                
                
             
         
        
        
            
            
            
                
                Switched from UI scenes to prefabs
Session button works
Pie menu uses TMP
Smoother client bootstrap
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [TUTORIAL] wrapped functions in tutorial define
                
                
                
                
             
         
        
            
            
            
                
                [D11] Enable Fred's laser optimisations, think they were accidentally turned off.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
                
                
                
                
             
         
        
            
            
            
                
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                [D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
                
                
                
                
             
         
        
            
            
            
                
                Animation clip debug view
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Removed spammy debug log.
                
                
                
                
             
         
        
            
            
            
                
                Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for killing NPC scientists
                
                
                
                
             
         
        
            
            
            
                
                Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Improvements to the Upgrading context
                
                
                
                
             
         
        
            
            
            
                
                Update to FindBillboardTextures to detect only textures used with particle and billboard shaders
Added script to update mesh metrics on meshes saved as asset files
                
                
                
                
             
         
        
            
            
            
                
                Updated mesh metrics for texture streaming
                
                
                
                
             
         
        
            
            
            
                
                Mat improvs.
SMG positioning unfuckery
Cleanup
                
                
                
                
             
         
        
        
        
            
            
            
                
                enabled muzzle brake effect override
water jug spawns with less water
                
                
                
                
             
         
        
            
            
            
                
                More prefabs.
Fixed some dummy position inconsistencies on SMG/MP5
Test scene backup.
                
                
                
                
             
         
        
            
            
            
                
                Brake/silencer dummies too.
                
                
                
                
             
         
        
            
            
            
                
                MP5 muzzle dummy isn't limped downwards and weirdly scaled.
                
                
                
                
             
         
        
        
            
            
            
                
                Muzzlebrake vfx improvements.
More effect prefabs.
Cleanup.
                
                
                
                
             
         
        
        
            
            
            
                
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                Bootstrap/Console use TMP
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Improved mix on FlameThrower Sounds.
                
                
                
                
             
         
        
            
            
            
                
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                NewsBox uses HttpImage
HttpImage names the textures it creates