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121,377 Commits over 4,018 Days - 1.26cph!

8 Years Ago
Cleanup duplicated MainCannonAttack prefab
8 Years Ago
Bradley sound tweaks
8 Years Ago
Merge from main
8 Years Ago
Texture optimisation
8 Years Ago
Removing temp hair styles from this branch
8 Years Ago
Perf fix for occludable sounds with local voice limiting enabled
8 Years Ago
merge from main/bradley-sounds
8 Years Ago
merge from main
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
vending machines never drop any loot when destroyed vending machine health slightly increased rebalanced all raw meat to poison other than fish rebalanced all burnt meat to give 1/4 cooked meat yields tooltips can use translations added consumable/medical info panels added basic mounting system for chairs
8 Years Ago
Bradley sounds
8 Years Ago
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8 Years Ago
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8 Years Ago
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
8 Years Ago
Fixed clothing prefabs w/ skin parts not updating material
8 Years Ago
Set nav_grid to false by default.
8 Years Ago
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction. Generate links async and with a queue, that we can control how many links we generate each frame.
8 Years Ago
Stripping out unused textures
8 Years Ago
Texture edits
8 Years Ago
Merge from main
8 Years Ago
Eoka Pistol, Flamethrower, Pipe Shotgun, Revolver - Updated to latest rig and arms, clean exports, rebuilt prefabs
8 Years Ago
tweaked darker skin colours
8 Years Ago
A couple more checks, just to be on the safe side.
8 Years Ago
NRE fix in Navmesh grid.
8 Years Ago
Cleanup & mouth texture optimisations
8 Years Ago
Eliminated some tiny GC allocs from nested coroutines
8 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
8 Years Ago
Set nav_grid to false by default
8 Years Ago
Merged from ai_5
8 Years Ago
Updated console system
8 Years Ago
Merged from main
8 Years Ago
More lods Removed all unused meshes from playermodel fbx Skin set changes
8 Years Ago
Merge from eac_api_2_1
8 Years Ago
Reverted Auth_Steam to version from main (just to be safe)
8 Years Ago
Cleanup pass
8 Years Ago
Formatting
8 Years Ago
Network++
8 Years Ago
Merge from main
8 Years Ago
EAC SDK update
8 Years Ago
Improved EAC authentication workflow
8 Years Ago
More item description updates
8 Years Ago
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
8 Years Ago
Navmesh links are now pooled prefabs.
8 Years Ago
skinset updates
8 Years Ago
Improved navmesh link usage (hopefully dodging the crash bug).
8 Years Ago
Ice lake prototype
8 Years Ago
added smoke effects to bradley treads
8 Years Ago
fixed eyes on player preview
8 Years Ago
Fixed NRE caused by visibility lists not empty when joining a server after demo play