reporust_rebootcancel

134,427 Commits over 4,293 Days - 1.30cph!

7 Years Ago
[D11] [Optimisations] Fix flag typo
7 Years Ago
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
7 Years Ago
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
7 Years Ago
[D11] Update PlayerInspectStatPanel to use Rustworks stats
7 Years Ago
[D11][UI] Cosmetic changes to Inventory screen and topbar carousel
7 Years Ago
[D11][OPTIMIZATION] APC tread spherecasts multithreaded. Enabled/disabled via. D11_OPTIMIZE_APC. I've put a lodding distance check in too. Lets see what QA say.
7 Years Ago
[D11] [UI] Removed temp fix for sprite distortion when setting source image at runtime. Adjusted loading prefab to be contained in a canvas. Adjusted sprite sheet settings for loading animation.
7 Years Ago
Skin bundle update
7 Years Ago
[D11] Updated Loading Screen
7 Years Ago
[D11][CLIMATE] Removed ad-hoc threading for the climate update. I've jobified it.
7 Years Ago
network++
7 Years Ago
Ship progress
7 Years Ago
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition Fixes issue 10075
7 Years Ago
Fix item icon remaining on screen after dragging from an external inventory Fix for issue: 10078
7 Years Ago
Hold note instruments now work properly with primary and secondary fires
7 Years Ago
Excavator sound additions/tweaks Excavator music
7 Years Ago
Added support for assigning an array of notes to an instrument rather than one note pitch shifted
7 Years Ago
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
7 Years Ago
wip
7 Years Ago
Input alarms WIP
7 Years Ago
[D11] Fix for a background overlay hiding the FE video when returning from in-game
7 Years Ago
Merge from main
7 Years Ago
Dropdown control
7 Years Ago
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7 Years Ago
[D11] [UI] WIP FastScrollBox refactor for WrapScroll.cs. Adjusted pulse text script to not trigger a constant layout rebuild when it's animating (we only used it for alpha so switched to canvas group alpha tweening to prevent layout dirtying). Adjusted loading spritesheet texture size.
7 Years Ago
[D11][OPTIMIZE] Player LateCycle optimization. MT the work and resolve at end. I put an iteration of 50 on the loop and it went from 1.42ms -> 0.4ms with a negligible resolve.
7 Years Ago
Interior WIP
7 Years Ago
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7 Years Ago
Bridgehouse exterior
7 Years Ago
Package updates
7 Years Ago
UnityEngine.Experimental.Rendering.HDPipeline becomes UnityEngine.Rendering.HighDefinition
7 Years Ago
RustSky compile fixes (they moved ProceduralSky to samples)
7 Years Ago
Delete now unused material editor tools
7 Years Ago
Recompiled GA with newer Unity Dlls
7 Years Ago
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7 Years Ago
Cleanup
7 Years Ago
Restored ProceduralComponent.Mode as it is used by custom maps
7 Years Ago
Basic Keyframing
7 Years Ago
[D11] Remove military tunnel
7 Years Ago
[D11] Changes to the background in Options to match PC ver.
7 Years Ago
Better lightgroups. Cleanup of old crap.
7 Years Ago
[D11] Win64 client demo playback
7 Years Ago
[D11][UI] Cosmetic changes to belt bar icons
7 Years Ago
7 Years Ago
[D11] Updated Frontend/Options Menu with video player & other cosmetic changes
7 Years Ago
Tweaks
7 Years Ago
Ship deck
7 Years Ago
Merge from main
7 Years Ago
Tweaks
7 Years Ago
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