reporust_rebootcancel

126,686 Commits over 4,109 Days - 1.28cph!

7 Years Ago
Updated skin icons
7 Years Ago
[D11] Editor commands for testing asset-stripped server builds.
7 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
7 Years Ago
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7 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
7 Years Ago
Include skins in main install
7 Years Ago
crew building exterior [greybox end]
7 Years Ago
Cargo ship hull progress
7 Years Ago
changed size of L96 normals
7 Years Ago
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
7 Years Ago
8x scope, materials, prefab and collision mesh
7 Years Ago
Removed asset bundle splitting, see if that works
7 Years Ago
Cargo ship hull and scene progress
7 Years Ago
crew building WIP
7 Years Ago
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
7 Years Ago
Ambience fix for real this time
7 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
7 Years Ago
Fixed RHIB glitchy visuals under shader level 300
7 Years Ago
Potential ambience fix #2
7 Years Ago
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7 Years Ago
Potential ambience fix
7 Years Ago
Fixed RHIB disappearing on server restarts
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Fixed scale issue on casino wheel using a custom model big_wheel prefab updated
7 Years Ago
Sheet metal door script export fuckup, fixed
7 Years Ago
[D11] Fixed null ref exception on assert check.
7 Years Ago
Improved long range shooting AI for bandit guards.
7 Years Ago
progress backup crew building
7 Years Ago
Added some extra safety checks around NPC sensor loading.
7 Years Ago
Fixed palms not avoiding lakes
7 Years Ago
merge from main
7 Years Ago
merge from prepatch_fixes
7 Years Ago
yield % indicates scale of fruit as well as amount fixed fruit not appearing on plants fixed plant skin colliders being too small for plant info
7 Years Ago
fixed rhib storage and clipping issues rhib steering wheel turns removed trout from food vendor, now sells tuna cans instead netwrok++
7 Years Ago
added signs to bandit town shops lowered scrap payment for keycards slightly increased cost of lr300,spas, and m92 slashed durability of keycards - half as many uses
7 Years Ago
reverted bad aiId.
7 Years Ago
[D11] Suppressed log spam on console server when client is killed.
7 Years Ago
[D11] Fixed assert on console server when a client connects.
7 Years Ago
Linux server build support for console.
7 Years Ago
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
7 Years Ago
scene2prefab
7 Years Ago
Minor tweak to junkpile scientists.
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
7 Years Ago
Some bandit guards should never move. Bandit town scene2prefab.
7 Years Ago
NRE check on NPC hostility consideration. Navmesh safety check when NPC tries to move to last known location of target. Improved some coverpoints at bandit town. Bandit town scene2prefab.
7 Years Ago
Adjusted some NPC health values.
7 Years Ago
green keycard buy price reduced to 15 scrap