reporust_rebootcancel

111,859 Commits over 3,928 Days - 1.19cph!

9 Years Ago
Added working fade and transparent support to Rust/Standadrd shaders; all except terrain-based Updated skin shader gui; temporary, entire shader will get a revamp next month Fixed some script warnings
9 Years Ago
being downed twice in 60 seconds results in death instead of another wounding phase
9 Years Ago
Icesheets are visible from further away and spawn more spread out
9 Years Ago
Brought icebergs back
9 Years Ago
Moved some weeds from static to dynamic decor
9 Years Ago
LOD's LOD's LOD's
9 Years Ago
Added MonumentInfo
9 Years Ago
Interaction point is always at the center of the screen, even when moving your head
9 Years Ago
Added leather resource (unused for now)
9 Years Ago
Fixed material of the torch world model
9 Years Ago
Fixed a situation that could corrupt the deploy state of held entities on the local player
9 Years Ago
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9 Years Ago
lowered oil refinery drop rates lowered crossbow drop rates
9 Years Ago
stuck explosives fall off their parent when destroyed
9 Years Ago
deployDelay added to weapons
9 Years Ago
Fixed "total recall" eyes on ragdolls
9 Years Ago
Wind turbine prep
9 Years Ago
Log warning if holstered viewmodel is holstered again
9 Years Ago
Log warning if held entity cannot be found in inventory
9 Years Ago
Invalidate player network cache on inventory change
9 Years Ago
Stonewall Building Gallery Player Gallery
9 Years Ago
SocketHandle for wall placement
9 Years Ago
more shitting bridge LODS.
9 Years Ago
Highwall Wood implementation
9 Years Ago
Added extra layer to cloth shader using mask alpha Highpassed regular jacket
9 Years Ago
More bridge LODS.
9 Years Ago
Head collision fix
9 Years Ago
Bridge Lods, texture tweaks and AssetGallery update.
9 Years Ago
Icon updates
9 Years Ago
Defer player position updates by one frame instead of every tick received
9 Years Ago
Replacing IsInvoking usage because it's slow
9 Years Ago
bridge mesh tweaks and AssetGallery update.
9 Years Ago
Update phrases
9 Years Ago
Item spawn balance
9 Years Ago
compound walls art work, incl. lods, gibs, collisions
9 Years Ago
Renamed water reflections to water quality in F2 menu
9 Years Ago
Made clientside HoldType handling less hacky, hopefully more robust
9 Years Ago
Minor foundation step terrain socket fix
9 Years Ago
Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
9 Years Ago
Removed rigidbodies from socket_handle and construct_vision (test)
9 Years Ago
TerrainCollisionTrigger ignores other triggers
9 Years Ago
Fixed not being able to craft some inventory items
9 Years Ago
Soliciting reviews in game is now against Steam's Rules
9 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
9 Years Ago
CraggyIsland layer updates
10 Years Ago
more bridge decal tweaks.
10 Years Ago
Don't check for construction in DeployVolume
10 Years Ago
pumpjack fuel balance
10 Years Ago
pumpjack belt stops with animation
10 Years Ago
Fixed player server colliders