reporust_rebootcancel

111,847 Commits over 3,928 Days - 1.19cph!

10 Years Ago
crossbow lods - needs some more work but it's good enough for now
10 Years Ago
Asset bundle tweaks (loadtimes)
10 Years Ago
Filesystem timing
10 Years Ago
Modernized ItemManager
10 Years Ago
Locking down ObjectRef
10 Years Ago
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
10 Years Ago
Force construction skins into the bundle
10 Years Ago
redid 3rd person attack animations for the 2handed sword added prefabs for the 2handed baseball/mace and 2handed cleaver
10 Years Ago
There is no collision_setup silly
10 Years Ago
Updated the pumpjack lods to skinmeshes
10 Years Ago
Decoupled head and body directions in PlayerEyes
10 Years Ago
Boots highpass
10 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
10 Years Ago
compile issues
10 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
10 Years Ago
fixed crossbow being fubar
10 Years Ago
crossbow loaded state + recoil
10 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
10 Years Ago
Manifest
10 Years Ago
Added highwalls to buildingtest scene Planner doesn't need manifest rebuilds in editor Compound wall
10 Years Ago
nerfed wood spear - slightly less range, less radial grace
10 Years Ago
Updated holdtype on player crossbow
10 Years Ago
Crossbow -Added a 'loaded' bool to trigger when loaded/unloaded, updated animator, added loaded deploy & holster anims
10 Years Ago
fixed placement check on mining quarry
10 Years Ago
closed a few gaps in the meshes
10 Years Ago
removed temp wood constructions around quarry
10 Years Ago
missed protocol++ (whoops) updated crossbow icon
10 Years Ago
crossbow implementation
10 Years Ago
Quarry, pumpjack, windmill now have gradient foundations
10 Years Ago
pants icons
10 Years Ago
Crossbow - Updated animator, triggers, ironsights & added dryfire. Now works like the pipe shotgun.
10 Years Ago
high external wall wip
10 Years Ago
Attraction points, attraction socket
10 Years Ago
Added third TrackIR rotation axis
10 Years Ago
Fixed beachside trees being allowed to spawn on cliffs
10 Years Ago
Tweaked god ray color around dawn and dusk
10 Years Ago
Updated the crater texture to match variety or ground types better. Also dithered the alpha to fade out smoothly.
10 Years Ago
Fixed TweakUIMultiSelect initial state
10 Years Ago
Removed debug DDraws
10 Years Ago
Fixed construction and deployable placement check regressions caused by the layer refactor
10 Years Ago
Updated bone, wood, and roadsign armor for better fit, collision, clipping, skinning, etc.
10 Years Ago
protocol++ !added crossbow for alex to fix
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
fixed placement of mining quarry fixed bug with planner trying to play an effect after it had destroyed itself
10 Years Ago
new bridge material
10 Years Ago
bridge material and model updates
10 Years Ago
Fixed constant reimporting when pressing play or saving
10 Years Ago
merge from main
10 Years Ago
sockets work with deployables survey charge creates a crater, & mining equipment snaps to it