reporust_rebootcancel

119,326 Commits over 4,018 Days - 1.24cph!

10 Years Ago
More reverb + mids on c4 explosion
10 Years Ago
Wrongly assumed that code copied and pasted from stackoverflow worked
10 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
10 Years Ago
Compressed PVT cache using async native requests
10 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
10 Years Ago
server description fix
10 Years Ago
disabled viewmodel sway
10 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
10 Years Ago
lazy aim - dynamic crosshair position, smoother, deadzone
10 Years Ago
▉▅▇▍██▍ ▊▉▄▉▄.
10 Years Ago
▄█▄▅▌▆█▅ ▋█▆▌▊ ▋▆▊▉▍▄ █▌▉▅▌ ▉▊▋▄▉
10 Years Ago
▉▋▊▇▇ ▅▌▊▌ ▌▄▊▇.
10 Years Ago
▄▄▇-▉▋▄▇▅
10 Years Ago
First stage native api call stability; switched to safer async native GPU api calls; now called by render thread via plugin event Testing stability for terrain base pyramid compression and atlas mip level fix PVT compression disabled temporarily Updated RustNative
10 Years Ago
Missing files.
10 Years Ago
Rock lod fix.
10 Years Ago
Network++
10 Years Ago
Merge from hitdetection2
10 Years Ago
Pre-forest scene backup. Few rock mats.
10 Years Ago
Fixed hit normal orientation reject
10 Years Ago
Merge from main
10 Years Ago
framerate independance
10 Years Ago
Merge from main
10 Years Ago
Lazy aim
10 Years Ago
10 Years Ago
Server description fix test
10 Years Ago
NRE fixes
10 Years Ago
Scale damage by the remaining projectile integrity
10 Years Ago
Stairs greybox set changes Industrial buildings greybox set Water tower, cooling tower, pigeon nest, etc.
10 Years Ago
Some sanity checks for hits caused by projectile penetration
10 Years Ago
Connection security, better logging
10 Years Ago
More cleanup
10 Years Ago
Grabbing Diogo's fix.
10 Years Ago
▉▄▄-▇▇▌▋▊
10 Years Ago
Fixed missing detail layer in some shaders causing empty material inspector
10 Years Ago
polishing
10 Years Ago
10 Years Ago
Changed penetration resistance calculation
10 Years Ago
Scene backup.
10 Years Ago
Added penetration power to projectile
10 Years Ago
some more wounded animations
10 Years Ago
reduced crafting time for all low level items
10 Years Ago
New building gib sounds Location based voice limiting to control gib voice counts instead of % chance to play
10 Years Ago
Beancan grenade sounds
10 Years Ago
Server compile fixes
10 Years Ago
Added support for server.url Added support for server.headerimage
10 Years Ago
Merge from main
10 Years Ago
Projectile object penetration WIP
10 Years Ago
Added GameTrace.TraceAll
10 Years Ago
Error logging updates