199,957 Commits over 4,140 Days - 2.01cph!
proper asset assigned to human female fabric chest
removed null consideration
Inventory drag and drop icons (drop into game view to take off/drop items)
Update portrait clones on clothing change (this is shit and needs some refactoring)
ocean paths are now optimized and smoothed
ocean paths now shrinkwrap to the island based on depth and distance from terrain
two ocean paths (near/far) are generated and cached at startup (TerrainMeta.path.Ocean*)
Stat bars can show raw or %
Merge from main
Decay icon color, item drop sound to config, paperdoll hookup
Stockpile debugging fuckery.
TakeOne interaction now registers the harvested item to the blackboard container if there is one.
Item slots managed on unit inspector base component, so will work in all tabs
Fix stats clearing when a user reconnects within a round
Removed fog volume radial distance option; always true
Added fog volume edge bounds attenuation, smooth fade-out at vol sides
Fixed fog volume clipping to background
Scoreboard sorts entries per group
Fixed and optimized volume bounds att calculation
Better scoreboard sorting
Enabled gpu instancing on a few hundred materials
Grabbed relevant materials from
27740
Scoreboard optional fake data generator
Fix scoreboard sizing bug due to Destroy's one-drame delay
A UI merge has gone bad somewhere at. Removed some stuff that shouldn't been removed already - fixes the missing script warnings
Gang UI views showing new gang icons correctly
More scoreboard stuff. Let payer keep moving etc while scoreboard is showing
Remove scoreboard from main menu again
Fixed bug with network trace
trying to make clothes craftable from weaver statin
added chest and legs to weaver station machine process to make them actually show up under the crafting menu
rebuilt fabric clothing item view models
[D11] Socket setup data for xb1