253,425 Commits over 3,990 Days - 2.65cph!

10 Years Ago
Tweaked arid biome rock texture splat tint
10 Years Ago
Fixed various issues with construction placement inside caves and on terrain blended rocks Added GamePhysics class (physics wrapper with custom hit verification for things like terrain collider carving)
10 Years Ago
WIP Lion-El running hit anims
10 Years Ago
added opacity sliders to forcefield shaders, added in, idle and out anims to forcefield and forcefield sparks controllers
10 Years Ago
Switched to Async loading for main scene Added loading ball
10 Years Ago
Fixed the celeb cam rendertarget size
10 Years Ago
debris collides with world
10 Years Ago
Added BipedIK to Igor
10 Years Ago
Lion-El special move & events
10 Years Ago
landmines placed on ores now detonate when it's shape changes
10 Years Ago
Updated RootMotion
10 Years Ago
World view models for the 6 new melee weapons.
10 Years Ago
Moved all decor on the terrain layer to the world layer (terrain layer no longer required for grass to grow on them) Static flag cleanup
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10 Years Ago
Linux Build 681
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10 Years Ago
OSX Build 822
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10 Years Ago
LinuxDS Build 693
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10 Years Ago
Windows Build 595
10 Years Ago
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10 Years Ago
Tagged a number of deprecated entities as deprecated (remove with next network++)
10 Years Ago
Don't spawn any static, non-gatherable entities like bushes via the population spawn handler (!)
10 Years Ago
Only spawn entities in world setup if server
10 Years Ago
Barricade LOD tweaks
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10 Years Ago
Windows Build
10 Years Ago
setup the mecanim controller for looting on the ground
10 Years Ago
Trees no longer use the most inaccurate colliders in the industry
10 Years Ago
Underwater specular occlusion now animated and automatic
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10 Years Ago
Windows Build
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10 Years Ago
OSX Build
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10 Years Ago
Windows Build 594
10 Years Ago
Fixed incorrect water fog on OSX/GL Fixed SSAO on top of water Reverted water obj to prefab in TestLevel
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10 Years Ago
Windows Build 593
10 Years Ago
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10 Years Ago
Fix repeats of hemp/stone/wood pickup sound
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10 Years Ago
Windows Build 592
10 Years Ago
Torch lowering also correctly fades out when lighting it while already running
10 Years Ago
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
10 Years Ago
Fixed light bleeding through terrain on the base of shadowed rocks in the distance Fixed incorrect time zone offset
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10 Years Ago
Windows Build 591
10 Years Ago
Skip initial resource spawn if a savegame was loaded successfully
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10 Years Ago
Windows Build 590
10 Years Ago
SpawnHandler never spawns more entities than allowed SpawnHandler report contains some more info
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10 Years Ago
LinuxDS Build 687
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10 Years Ago
Windows Build 589
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10 Years Ago
Windows Build 588
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10 Years Ago
Windows Build 587
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10 Years Ago
Windows Build 586
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10 Years Ago
Windows Build 585
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10 Years Ago
Windows Build 584
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10 Years Ago
Windows Build 583
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10 Years Ago
Windows Build 582