userLouie Turnercancel

3,485 Commits over 1,371 Days - 0.11cph!

1 Year Ago
Added health to ui added fonts added boost pads add stream trail
1 Year Ago
Basic speed hud
1 Year Ago
Increase speed over time
1 Year Ago
Only show new lights gizmo in Select mode https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
1 Year Ago
Updated dockyard vmats Update .addon
1 Year Ago
Adjusted Rect light editor model
1 Year Ago
Updated Gizmo on lights
1 Year Ago
Fixed xp coin + adjusted blend colour
1 Year Ago
Reduced map size
1 Year Ago
Hammer gizmos using the ISceneView now Iterate map entities, find their matching type and call static method DrawGizmo within a Gizmo.Scope Move Hammer Gizmo instance to be owned by MapView Move rest of HammerGizmos to Sandbox.Tools, call static DrawGizmo on entities ui_text shader works in Hammer now (why do we need ToolsVis mode for this?) SerializedEntity: right now it's just an accessor for MapEntity keyvalues Managed gizmos suppress native Hammer manipulators.. doesn't work in some cases, probably need to do a different way Hammer: managed traces add their trace info within list of native Hammer traces, can order themselves alongside native traces so we don't cock block others Wrap map entity in a static EditorEntity class, expose if it's selected, transform, etc. usable within game code. Fixed non c# entities giving error
1 Year Ago
Fixed non c# entities giving error
1 Year Ago
Update .addon
1 Year Ago
Clamp shadows to z 0(ish)
1 Year Ago
Fixed sboxgame/issues/issues/3224
1 Year Ago
Added slide animation Fixed ui bug
1 Year Ago
Added slide anim
1 Year Ago
Clean up template maps Updated preview flat (modeldoc testmap)
1 Year Ago
Small layout changes
1 Year Ago
Fixed several materials having incorrect surface
1 Year Ago
Layout changes
1 Year Ago
tweaked artillery explosion
1 Year Ago
Adjusted layout + added pond
1 Year Ago
building adjustments + lots of wip
1 Year Ago
adjusted artillery explosion ground effect
1 Year Ago
Fixed probes
1 Year Ago
Rename map to Square + layout changes
1 Year Ago
fixed security shutter length
1 Year Ago
More layout work on construct-light
1 Year Ago
construct_light test
1 Year Ago
remove fade explosion intro
1 Year Ago
artillery explosion
1 Year Ago
Tweak ui on item select fixed fake shadow
1 Year Ago
Creation test map
1 Year Ago
Small adjustments
1 Year Ago
Fixed telegraph material appearing corrupt Compiled assets
1 Year Ago
Updated material test map
1 Year Ago
Cleaned up Avatar scenemap https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg recompiled assets
1 Year Ago
Updated Fire particle updated emerge particle Adjusted blood particle
1 Year Ago
Update Avatar menu to use a scenemap https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg recompiled files
1 Year Ago
Updated frozen effect Updated fear effect added screen blood particle Update .addon
1 Year Ago
Use InputActions
1 Year Ago
updated ui Input hints
1 Year Ago
Use InputActions
1 Year Ago
adjusted blink effect
1 Year Ago
Fix player rendering on restart added spike head gib updated blood pool particle Updated zombie death effect + added test blob particle Adjusted emerge particle adjusted explosion particle
1 Year Ago
added blink effects and sounds (pretty bad ones)
1 Year Ago
Added blink upgrade
1 Year Ago
added grenade model
1 Year Ago
Added head emerge effect
1 Year Ago
small chat styling