3,485 Commits over 1,371 Days - 0.11cph!
Added health to ui
added fonts
added boost pads
add stream trail
Only show new lights gizmo in Select mode
https://files.facepunch.com/louie/1b0811b1/Hammer%20-%20%5Blouiestuff.vmap%20_%5D%202023-05-08%2012-33-21.mp4
Updated dockyard
vmats
Update .addon
Adjusted Rect light editor model
Fixed xp coin + adjusted blend colour
Hammer gizmos using the ISceneView now
Iterate map entities, find their matching type and call static method DrawGizmo within a Gizmo.Scope
Move Hammer Gizmo instance to be owned by MapView
Move rest of HammerGizmos to Sandbox.Tools, call static DrawGizmo on entities
ui_text shader works in Hammer now (why do we need ToolsVis mode for this?)
SerializedEntity: right now it's just an accessor for MapEntity keyvalues
Managed gizmos suppress native Hammer manipulators.. doesn't work in some cases, probably need to do a different way
Hammer: managed traces add their trace info within list of native Hammer traces, can order themselves alongside native traces so we don't cock block others
Wrap map entity in a static EditorEntity class, expose if it's selected, transform, etc. usable within game code.
Fixed non c# entities giving error
Fixed non c# entities giving error
Clamp shadows to z 0(ish)
Fixed sboxgame/issues/issues/3224
Added slide animation
Fixed ui bug
Clean up template maps
Updated preview flat (modeldoc testmap)
Fixed several materials having incorrect surface
tweaked artillery explosion
Adjusted layout + added pond
building adjustments + lots of wip
adjusted artillery explosion ground effect
Rename map to Square + layout changes
fixed security shutter length
More layout work on construct-light
remove fade explosion intro
Tweak ui on item select
fixed fake shadow
Fixed telegraph material appearing corrupt
Compiled assets
Updated material test map
Cleaned up Avatar scenemap
https://files.facepunch.com/louie/1b2211b1/sbox_Qe0ssZYAVe.jpg
recompiled assets
Updated Fire particle
updated emerge particle
Adjusted blood particle
Update Avatar menu to use a scenemap
https://files.facepunch.com/louie/1b2111b1/sbox_wxqnWOl94W.jpg
recompiled files
Updated frozen effect
Updated fear effect
added screen blood particle
Update .addon
Fix player rendering on restart
added spike head gib
updated blood pool particle
Updated zombie death effect + added test blob particle
Adjusted emerge particle
adjusted explosion particle
added blink effects and sounds (pretty bad ones)