136,880 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
2 Years Ago
merge from suppress_eye_movement
2 Years Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
2 Years Ago
merge from fakespeech_runtime
2 Years Ago
merge from arctic_trail_texture_artifact_fix
2 Years Ago
merge from viewmodel_arm_mask
2 Years Ago
merge from projectile_item_mod_penetration_fix
2 Years Ago
merge from selectionhistory_editortool
2 Years Ago
merge from rotorwash_fix2
2 Years Ago
Merge from parent
2 Years Ago
Merge from main
2 Years Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
2 Years Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
2 Years Ago
Delete scene prefabs from autospawn directory
2 Years Ago
Default to monument_scenes enabled in editor because it messes with map gen
2 Years Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
2 Years Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
2 Years Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
2 Years Ago
Force DPV lights off if player dismounts
2 Years Ago
Client tick now only runs while DPV is on or moving
2 Years Ago
Merge from techtree_panel_improvements
2 Years Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
2 Years Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
2 Years Ago
Scene2Scene every monument
2 Years Ago
Don't show health info on the DPV if player is mounted
2 Years Ago
Store prefab's path inside ScenePrefab - used for PreProcess: not convinced it's critical but good to include Add ability to toggle the feature on and off (until it's stable) - convar `monument_scenes` turns it off (default enabled) - add '_scene' onto end of cut-down prefab - remap large monument prefab -> cut-down prefab when spawning & the convar is enabled
2 Years Ago
Added decay to the DPV, same settings and convars as submarines
2 Years Ago
Fix my timeSinceLastUsed not starting at zero
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
2 Years Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
2 Years Ago
Merge main -> UWSkidoo
2 Years Ago
Fixed colours on static ore nodes at excavator
2 Years Ago
S2P arctic research base, seems to resolve some out of date models
2 Years Ago
Merge main -> Bikes
2 Years Ago
S2P + HLOD both oil rigs
2 Years Ago
Code comment edit only
2 Years Ago
Fixed pipe colours on small oil rig
2 Years Ago
Fixed all of the pipe colours on large oil rig
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
2 Years Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
2 Years Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
2 Years Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
2 Years Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`
2 Years Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
2 Years Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
2 Years Ago
fixed bike NRE (no skinning on the bike yet)
2 Years Ago
Keep components attached to AddToHeightMap and AddToWaterMap