branchrust_reboot/maincancel

35,064 Commits over 4,293 Days - 0.34cph!

4 Months Ago
merge from drone_storage_slot
4 Months Ago
merge from menu_optims
4 Months Ago
merge from meta_shift
4 Months Ago
▇▅▊▌█▆▌█
4 Months Ago
merge from skeleton_bonename_fix
4 Months Ago
merge from drone_storage_slot
4 Months Ago
Merge from vram_monitoring
4 Months Ago
merge from hot_air_balloon_mark_users_hostile
4 Months Ago
merge from meta_shift
4 Months Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
4 Months Ago
Merge from blueprint_unlock_fix
4 Months Ago
merge from drone_storage_slot
4 Months Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
4 Months Ago
fix HUD Vitals sorting layer overriding prefab value
4 Months Ago
merge from demoshot_ui_fix
4 Months Ago
Viewmodel_Shotgun_Shells -> main
4 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
4 Months Ago
merge from drone_storage_slot
4 Months Ago
merge from volcano_stuff
4 Months Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
4 Months Ago
Merge from vram_monitoring
4 Months Ago
▊ ▊▇▆▍▌▇▌ ▆▇▆█▌█ ▇██▄▉▍█▆ ▍▊▇▅▋▉▆█▍▊▊ ██▇▇█▋▄▅
4 Months Ago
merge from optimise_laserbeams
4 Months Ago
merge from meta_shift
4 Months Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
4 Months Ago
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
4 Months Ago
▉▅▅█▅ ▊▋▌▊▇▇▉▆
4 Months Ago
Regenerate ConsoleSystem.cs
4 Months Ago
Merge other fixes from /indirect_instancing
4 Months Ago
Merge build fix from /indirect_instancing_fixes
4 Months Ago
▆▅▊▄▍▍▋▋█▍▊▆▇ ▇▉▉▋▉
4 Months Ago
▋▆▉█▊▇▇▆
4 Months Ago
Merge from /indirect_instancing_fixes
4 Months Ago
merge form meta_shift
4 Months Ago
meta_shift -> main
4 Months Ago
Fix Radtown sign by manually disabling mipmap streaming.
4 Months Ago
merge from test_generator_snapping
4 Months Ago
merge from hide_combatlog_network_ids
4 Months Ago
merge from fillmounts_command
4 Months Ago
merge from catapult_adminreload_fix
4 Months Ago
merge from military_tunnels_radiation_consistency_remerged s2p
4 Months Ago
merge from meta_shift
4 Months Ago
gifted_bag_tugboat_pickup -> main
4 Months Ago
▌ ▆▍▇▄▆ █▍▉▋ ▆▄▊▆▊▍▇▌▍▅▄▇██▋█▅█▊▅▅▊▊▇▇▆▊▍▊▉█▍▅██▍▇▄▆▊▉▅
4 Months Ago
Merge from night_lighting_fixes
4 Months Ago
subtract flashlight beam optimizations
4 Months Ago
facepunch_assert -> main (for actual testing and answering basic questions: is it useful? What can I add?)
4 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
4 Months Ago
merge from drone_storage_slot
4 Months Ago
meta_shift -> main