reporust_rebootcancel

139,308 Commits over 4,352 Days - 1.33cph!

7 Years Ago
fixed invisible slots (again)
7 Years Ago
merge from main
7 Years Ago
removing relevant meshes
7 Years Ago
drumkit ik target updates
7 Years Ago
Setting up female mesh replacement alternative
7 Years Ago
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
7 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
7 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
7 Years Ago
[D11] Disabled ApexSettings check for news
7 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
7 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
7 Years Ago
enable instancing on everything fuck it
7 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
7 Years Ago
enable instancing on all hdrp/layeredlit materials
7 Years Ago
enable instancing on all hdrp/layeredlit materials
7 Years Ago
enable instancing on all hdrp/lit materials
7 Years Ago
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
7 Years Ago
Warehouses - baked LOD rework
7 Years Ago
Change to 2 shadow cascades (from 4)
7 Years Ago
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.
7 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
7 Years Ago
[D11] [UI] Fixed connection indicator hud visibility issue. Updated PS4 platform images.
7 Years Ago
Merge from main
7 Years Ago
Added clothing background overlay icon to locker slots to make it clear which rows can only hold clothing. ItemIcon can now specify a background overlay image for when the slot is empty. Gets hidden when occupied. Updated lootpanel.locker.prefab to use ItemIcon prefab variants.
7 Years Ago
Enabling decals so terrain renders, thanks @unity3d
7 Years Ago
Diesels can be traded for lowgrade at Outpost (Hapis only)
7 Years Ago
[D11] [UI] Fixed Base Stats showing when not on Full or Light hud visibility settings
7 Years Ago
Train crane - baked LOD rework
7 Years Ago
Large industrial prop b LOD4
7 Years Ago
Merge from main
7 Years Ago
[D11] copy the Assets\Content\UI\Menu folder from latest on 2019.1 branch to fix some guid changes caused by a previous merge.
7 Years Ago
HDRP latest (cee12fc973)
7 Years Ago
First run at targeted benchmarks
7 Years Ago
[D11] Fix for lightbar not resetting when torch is broken
7 Years Ago
House ruins - all buildings baked LOD rework Updated compound level
7 Years Ago
Added missing pumpkin textures
7 Years Ago
[D11] [UI] Fixed HUD visibility settings as some elements were missing.
7 Years Ago
Cheaper LODs for modular pipes
7 Years Ago
Merge from main
7 Years Ago
▉ ▊██▍▅▊ ▌▌▋▄
7 Years Ago
Removed extra blue key card spawner from large oilrig
7 Years Ago
[D11] + Object removal of Sattellite Dish/Updated Manifest/Scene to prefab
7 Years Ago
minor Hapis fixes
7 Years Ago
LightLOD also turn off HDAdditionalLightData Quality settings tweak
7 Years Ago
Merge from main
7 Years Ago
merge from map_improvments
7 Years Ago
IsValid check before getting GameObjectRef in LifeInforgraphic
7 Years Ago
Show grid on death screen map
7 Years Ago
[D11] Restored the initial bootstrap splash screen
7 Years Ago
merged from main