127,279 Commits over 4,109 Days - 1.29cph!
Set of large industrial props greybox'd
Batched colliders use the layer of their children
Batched colliders refresh when the physic materials of their children change
Batched colliders refresh when the meshes of their children change
More large industrial props
Weapon slot occupation rules
Weapon slot occupation rules
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
Show disabled slots as disabled
Hud update
Weapon gallery
Fixed a bunch of broken weapon world models (dropped models)
Added barrel bones to those that will use them
Fixed muzzle flash positions on some weapons
Network++ (can't remember whether I did this already)
SpawnFilter supports empty topologies
Merged in Petur's rock tweaks
Loot tables, phrases, manifest
added better silencer model
added some more relax gestures for the rock and shotgun
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Added heat haze VFX to large furnace
Fixed dropping blueprint on item sometimes combining/stacking them
Pre-topozone SavasIsland.
Added smoke FV to small furnace and tweaked some settings.
Patchwork pants models, textures, etc.
Tree-fields-bare alpha fix. Savas scene stuff.
Added SavasIsland_dm and _koth to BuildSettings. (wip)
must click to cycle bolt action, this lets you stay zoomed after a shot
added some code to show the player's breath in the colder regions.
Reverb/ambience pass on all static structures
Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
Gibbables can specify a gib effect
Pumpkin gib effect
Loot barrel gib effect
First pass at rocket launcher sounds
Fix ak viewmodel effects not being found
added beds
actually disabled smoke rockets
fixed a bug where the player would get shot and not stay down on the ground like the punk ass bitch that he is