128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Added "Coat" parameters to terrain-blend layer to replace particle accum; removed particle accum
Removed workaround code pertaining to and old ass unity beta bug
                
                
                
                
             
         
        
        
            
            
            
                
                Don't report some errors to sentry
                
                
                
                
             
         
        
            
            
            
                
                Added terrain blend height fade out; .e.g. for tall rocks
                
                
                
                
             
         
        
            
            
            
                
                VFace fix for leaf transmission; normals for inverted faces now point in the right direction
                
                
                
                
             
         
        
        
            
            
            
                
                Made the cargo plane not sound like a really long fart.
                
                
                
                
             
         
        
            
            
            
                
                Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed biome related color grading transition issues
                
                
                
                
             
         
        
            
            
            
                
                Added support for textures with any encoding (e.g. RGBAFloat) to AssetStorage
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed not being able to click on chat avatar
Fixed not being able to scroll chat
Tweaked chat to be more visible in snow/sand
Fixed chat performance problems
                
                
                
                
             
         
        
        
            
            
            
                
                Patched coarse heightmap generation back to original; tested proc and hapis, seems ok
                
                
                
                
             
         
        
            
            
            
                
                Changed TerrainColors to accept runtime changes in TerrainConfig
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Show resource costs on hammer tool
                
                
                
                
             
         
        
        
            
            
            
                
                Cheaper, better flowers. Terrain, grass and rock tone adjustments.
                
                
                
                
             
         
        
            
            
            
                
                bone club fbx + mats + textures+ lods etc
                
                
                
                
             
         
        
            
            
            
                
                Show costs on planner menu
                
                
                
                
             
         
        
        
            
            
            
                
                Even better without missing materials
                
                
                
                
             
         
        
            
            
            
                
                Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
                
                
                
                
             
         
        
            
            
            
                
                Wire shader and material tweaks
                
                
                
                
             
         
        
            
            
            
                
                a few tweaks; added lake material
                
                
                
                
             
         
        
            
            
            
                
                Atmosphere, camera and climate settings. Flower transmission.
                
                
                
                
             
         
        
            
            
            
                
                Fixed custom ST shader compile path below sm30
                
                
                
                
             
         
        
            
            
            
                
                Check distance between two power poles before connecting them
                
                
                
                
             
         
        
            
            
            
                
                Added Menu.Proxy attribute, refactored Menu attributes
Crafting a key from a key lock shows resources needed, disabled properly when not enough
Don't show rotation option is block can't ever be rotated
                
                
                
                
             
         
        
            
            
            
                
                Fixed pie menu being behind tooltips
Fixed beltbar behind invetnory menu
Fixed loot/campfire/furnace panel sometimes missing when opening twice in a row
                
                
                
                
             
         
        
        
            
            
            
                
                Added miner's hat model, textures, and prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day inspector fixes
                
                
                
                
             
         
        
            
            
            
                
                some 3rd person animations for a handcuffed player.
                
                
                
                
             
         
        
            
            
            
                
                Fixed reflection probe orientation with rotated sky domes
                
                
                
                
             
         
        
            
            
            
                
                miner helmet implementation
                
                
                
                
             
         
        
            
            
            
                
                Cleanup, minor cloud billboard fix when playing inside the editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed deepness issues; more accurate thickness; tweaks
                
                
                
                
             
         
        
            
            
            
                
                Renamed PlaceInfrastructure to PlaceRoads
Added PlacePowerlines barebones
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adding scrap searchlight files (ready to go)