128,703 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
                
                
                
                
             
         
        
            
            
            
                
                More building optimizations
                
                
                
                
             
         
        
        
            
            
            
                
                Water bottle - start with some water
                
                
                
                
             
         
        
            
            
            
                
                Reduced size of water collider because those insane scales really mess with its accuracy
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed the normal map for the portable generator (thanks Bill/Vincent)
                
                
                
                
             
         
        
            
            
            
                
                Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage
                
                
                
                
             
         
        
        
            
            
            
                
                all loot tables, phrases etc udpated
                
                
                
                
             
         
        
            
            
            
                
                Updated research table panel to sideset confusion
                
                
                
                
             
         
        
        
            
            
            
                
                merged mining quarry into main, gulp
                
                
                
                
             
         
        
        
            
            
            
                
                Mining quarries are much stronger
Mining quarries can be repaired with hammer
fuel/output storage on quarries spew contents upon destruction
Mining quarry requires less metal frags to create
Mining quarry no-build/noplace radius reduced to 15 units instead of 20
Mining quarry works faster
chance for some areas to produce more stone
                
                
                
                
             
         
        
            
            
            
                
                Fixed graph UI being affected by image effects
                
                
                
                
             
         
        
        
            
            
            
                
                Better developer test for the console dev tools
                
                
                
                
             
         
        
            
            
            
                
                Fixed players not being marked as developers properly
                
                
                
                
             
         
        
            
            
            
                
                A couple of CLIENT ifdefs
                
                
                
                
             
         
        
            
            
            
                
                Fixed batched mesh incorrect transform rotation on foundation.steps.stone
                
                
                
                
             
         
        
            
            
            
                
                Culling some clientside stuff out of serverside
                
                
                
                
             
         
        
            
            
            
                
                Tweaked large water catcher blueprint ingredients
                
                
                
                
             
         
        
            
            
            
                
                Fixed more projectile firing performance problems
                
                
                
                
             
         
        
            
            
            
                
                Fixed item contents icons not always updating
                
                
                
                
             
         
        
            
            
            
                
                Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up convar structure
Fixed status console command calling pool.status clientside
                
                
                
                
             
         
        
        
        
            
            
            
                
                EAC compile fix (send help)
                
                
                
                
             
         
        
            
            
            
                
                Fix standard shader compiling to ps_2_0 instead of ps_3_0 on lowest lod
                
                
                
                
             
         
        
            
            
            
                
                Updated community ent
NRE fixes
Updated error urls
                
                
                
                
             
         
        
            
            
            
                
                ProceduralObject NRE debugging
                
                
                
                
             
         
        
            
            
            
                
                Another attempt to fix Unity terrain shader warning on startup
                
                
                
                
             
         
        
            
            
            
                
                Reverted world setup change that led to it being called twice when playing inside the editor
                
                
                
                
             
         
        
            
            
            
                
                Removed grid pattern from snow height map like the artist I am
                
                
                
                
             
         
        
        
            
            
            
                
                DS Console text is different colour if server is debugmode
DS Console has current map name
                
                
                
                
             
         
        
        
            
            
            
                
                Terrain parallax in bundled builds
                
                
                
                
             
         
        
            
            
            
                
                Switch to built in analytics
                
                
                
                
             
         
        
        
            
            
            
                
                Added sqlite to native libraries
                
                
                
                
             
         
        
        
            
            
            
                
                SQLite bindings + unit tests
                
                
                
                
             
         
        
            
            
            
                
                Moving testtools to the editor folder
                
                
                
                
             
         
        
            
            
            
                
                Renamed "Water Reflections" to "Water Quality" in tweaks UI
Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water
Added max bounds to water displacement [AMD freeze]
Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
                
                
                
                
             
         
        
            
            
            
                
                3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
                
                
                
                
             
         
        
            
            
            
                
                rigged up the semi-auto pistol view model
idle animation done