128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                checking in the baseball riot helmet
                
                
                
                
             
         
        
            
            
            
                
                Campfire furnace loot panel has on/off button
Item that is being burned in campfire/furnace shows a fire icon
Can't select fuel in miner hat/candle hat or water in bottles (was confusing)
Can drink from the water catcher loot panel
Can't drag and drop water from warter catcher
                
                
                
                
             
         
        
            
            
            
                
                Burning wood creates less charcoal
                
                
                
                
             
         
        
            
            
            
                
                Fixed footsteps playing after stopped moving
                
                
                
                
             
         
        
            
            
            
                
                Crouched players move silently
Less + slower viewmodel bob for crouched players
                
                
                
                
             
         
        
            
            
            
                
                Fixed items dissapearing when dropped onto wooden boxes
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to parent server entities to client entities in the editor
Fixed timed explosive not attaching properly sometimes in the editor
Timed explosive only damages the block it's placed on and players/ai in the blast radius
                
                
                
                
             
         
        
        
            
            
            
                
                Disabling OctTree until we make/get an implementation that isn't slow as shit
                
                
                
                
             
         
        
            
            
            
                
                Disabling OctTree until we make/get an implementation that isn't slow as shit
                
                
                
                
             
         
        
            
            
            
                
                Fixed boltrifle ironsights
                
                
                
                
             
         
        
            
            
            
                
                Fixed furnaces and campfires sometimes pretending to be on after server restart
                
                
                
                
             
         
        
            
            
            
                
                Fixed wolves dropping multiple skulls
                
                
                
                
             
         
        
            
            
            
                
                Make sure all sounds are controllable by volume controls
                
                
                
                
             
         
        
            
            
            
                
                Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects
                
                
                
                
             
         
        
        
        
            
            
            
                
                3rd person animations for Howling like a wolf
                
                
                
                
             
         
        
            
            
            
                
                Added separate rain and snow getters to the climate class
                
                
                
                
             
         
        
            
            
            
                
                Added rain drop camera overlay when looking straight up while it's raining
                
                
                
                
             
         
        
            
            
            
                
                Removed creepy ghost box that was following me around on CraggyIsland
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added placeholder rain sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
                
                
                
                
             
         
        
            
            
            
                
                Fixed bootstrapping taking a very long time on OSX
                
                
                
                
             
         
        
            
            
            
                
                Tweaked weather transition speeds
Added wind intensity range to ambience
                
                
                
                
             
         
        
            
            
            
                
                Forgot the implementation of the ambience wind intensity check
                
                
                
                
             
         
        
            
            
            
                
                Distant gunshots and explosions round 2
                
                
                
                
             
         
        
        
            
            
            
                
                Only calculate the distant sound crossfade on sound init for now
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/distantbooms2
                
                
                
                
             
         
        
            
            
            
                
                tweaked animal animation speeds.
                
                
                
                
             
         
        
            
            
            
                
                Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
                
                
                
                
             
         
        
            
            
            
                
                Rain and snow particle effect color tweaks and collision optimizations
                
                
                
                
             
         
        
            
            
            
                
                Rain overlay takes water and wetness into account
                
                
                
                
             
         
        
        
            
            
            
                
                Fade out furnace light sources as well when fading out their shadows
Added distance bias to LightLOD
                
                
                
                
             
         
        
            
            
            
                
                Check if a building part is inside a solid segment of the terrain collider and prevent placement if that's the case
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainCollision to CraggyIsland
                
                
                
                
             
         
        
            
            
            
                
                Added CraggyIsland to the standalone build (can be used as a minimal testing ground for quick server tests)
                
                
                
                
             
         
        
            
            
            
                
                Dropped items combine and stack on collision
                
                
                
                
             
         
        
        
            
            
            
                
                Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)