128,711 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                F6 draws Box Colliders too
                
                
                
                
             
         
        
            
            
            
                
                Fixed napalm prefab error
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
                
                
                
                
             
         
        
            
            
            
                
                Crouch/Walk in water wake VFX added.
Rain VFX looks 35% wetter.
                
                
                
                
             
         
        
            
            
            
                
                New rig for gate doors
Gates models separated to be attached to bones
                
                
                
                
             
         
        
            
            
            
                
                New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Doors/gates use animations (client and serverside)
                
                
                
                
             
         
        
            
            
            
                
                attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
                
                
                
                
             
         
        
        
            
            
            
                
                Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
                
                
                
                
             
         
        
            
            
            
                
                Rotation changes to stone hatchet world prefab
                
                
                
                
             
         
        
            
            
            
                
                Removed animators from stuff that shouldn't have them
                
                
                
                
             
         
        
            
            
            
                
                Barricades stack, cost and crafting time more competitive against high walls
Barricades are easier to place on terrain
Barricades offer 1.5m of cover and standing up shooting
Barricades health balance
Models/Collisions and prefabs update
                
                
                
                
             
         
        
            
            
            
                
                Sandbag barricade uncommon, Stone barricade comon
Loot tables update
                
                
                
                
             
         
        
            
            
            
                
                fixed pumpjack disconnect error upon repairing
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merged sentry guide into main
                
                
                
                
             
         
        
            
            
            
                
                fixed beartraps always looking unarmed
                
                
                
                
             
         
        
            
            
            
                
                canceling a craft breaks any items with condition in the recipie before returning them
                
                
                
                
             
         
        
            
            
            
                
                Can rotate turrets to face a different area (when offline)
                
                
                
                
             
         
        
            
            
            
                
                Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
                
                
                
                
             
         
        
            
            
            
                
                Pushed culling distance on some of the bigger signs
                
                
                
                
             
         
        
            
            
            
                
                pumpjack and quarry guide meshes improved
                
                
                
                
             
         
        
            
            
            
                
                Sentry guide marking improved
                
                
                
                
             
         
        
            
            
            
                
                Updated landing poses for throwables 
                
                
                
                
             
         
        
            
            
            
                
                fix for floating snap trap
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE running dump clientside
Removed animators from crate/loot barrel
                
                
                
                
             
         
        
            
            
            
                
                Fixed door collider layers
                
                
                
                
             
         
        
            
            
            
                
                Remove all animators from server by default, whitelist allowed animators using RealmedRemove
                
                
                
                
             
         
        
        
            
            
            
                
                fixed bug with the horse ragdoll skin not matching the alive version
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                helicopter rotor sound tweak
                
                
                
                
             
         
        
        
        
            
            
            
                
                First pass at stone construction sounds