127,989 Commits over 4,109 Days - 1.30cph!
Harbor_1 backup
dock grounds harbor_1 definitive meshes added
Updated native libraries (updated MTU size, RUST-749)
Fixed splat painting (RUST-1482)
Added dynamic occlusion culling system to third party
Updated renderer native plugin to latest
Projectiles send periodic position updates when gravity significantly changes their velocity
Network++
Added ServerPosition, ClientPosition properties (access transform.localPosition instead of transform.position)
EntityTransformNetworking is obsolete
Added Facepunch.Tick boilerplate
Entity type headers in inspector
PrefabId shown in inspector
PrefabId set in OnValidate - so it can never be unset
Run Preprocess on map entities (editor)
GameSetup LoadMenu - skip loading menu screen (but load other needed UI)
Skip steam auth in editor
Don't show previous life/respawn screen on first spawn in editor
fixed endless bandage bug
reversed bandage entity changes
Merged editor QOL from
17874
Population is null bullshit is a warning
Made skin icon loading a bit more elegant
Don't show skins you don't own in skin options
Fixed projectile ricochet verification issues
Network++
Fixed bear corpse bounds (unable to gather on certain parts of the corpse)
Set lock bounds padding to same as door
Fix for water occasionally not visible when exiting caves (RUST-1476)
added entitytype socket mod
hemp plant sizes are smaller
large planter has hint sockets
hemp is destroyed when the planter it is placed in is destroyed
Added dynamic occlusion culling to camera
Registering PlaceDecor spawns for culling
Fixed static occludees being zeroed on occ sys re-enable
Added occludee meshLOD handling
Fixed occ cull debug shader error
Anim fix for endless bandage bug
Prefab positional fix for flamethrower flickering arm bug
Ricochet LOS fix on weapons with huge projectile thickness
Disabled occlusion culling by default + added "culling.enabled" for toggling
Made occlusion culling code fully portable between projects (albeit still requires renderer.dll)
Fixed https://sentry.io/share/issue/35313037392e3835353838373437/
Don't report errors from modded servers
Potential fix for https://sentry.io/share/issue/35313037392e313639353530343135/
Potential fix for https://sentry.io/share/issue/35313037392e3738343436333237/ (badly formed json at error - but be more defensive)
Potential fix for https://sentry.io/share/issue/35313037392e313231363734363739/
Fixed https://sentry.io/share/issue/35313037392e313736393034383230/
Fixed https://sentry.io/share/issue/35313037392e313533323835373531/
Fixed https://sentry.io/share/issue/35313037392e313736383739373039/
Fixed https://sentry.io/share/issue/35313038302e313431383237383831/
Fixed https://sentry.io/share/issue/35313038302e3738343432373236/
Fixed https://sentry.io/share/issue/35313038302e313832313031333537/
Potential fix for error on throwing some clothing items
Cleaned + Unified our tools menu
Fixed C4 viewmodel shadows
Fixed Smoke grenade shadows
Fixed some worldmodels not being in bundles
Fixed projectile update logging as projectile ricochet
Increased projectile update angle interval
Fixed projectile update also sending on ricochet
Tweaked reload verification
Fixed waterpipe shotgun transparency
GameSteup closes the loading screen properly on workshop scene
Fixed error when saving texture in workshop
Fixed https://sentry.io/share/issue/35313037392e313931373030323531/
Adjusted SAR workshop icon
Adjusted SMG workshop icon
Fixed workshop guitar spec
Fixed xmas/halloween skins being in crates
Added grenade attach/drop anims & updated animators, ready for code to update functionality