200,690 Commits over 4,171 Days - 2.00cph!
FOR FUCK SAKE fix avatar anim stutter?
Disabled motion blur
Bomb holder truck can drive faster
Updated control description
CraftItemSettings action now takes stat manipulators (just like construct building action does).
Both blackboard and intention craft item actions affect Stamina now.
Temp fix for out of sync light events.
FOR FUCK SAKE line glow color tweak
Fixed MachineParameters.OnValidate dirtying assets when it shouldn't
Only OnValidate component fields that are enabled
Added Return To Den goal plan in Animal/Territory module
Renamed Hint "Interior" to "Cave"
Unit attachments parenting
EntityEx.SetViewParent zero param no longer optional
Fixed some effects sending notifications on removal when they should not
server outputs version number when runnign in batch mode
Destroy part immediately to stop outline list adding old outlines
Fixed missing case for Hint in BehaviourChain.GetBlackboardEntityTarget
Tweaks to some triggers for freezing
Removed an accidental instance of a script from a scene object
Dont select first tribe member after session load (we persisted selected unit)
Init frozen skin overlay in HumanView to avoid blue people durin tribe create
CameraEffects cleanup, mood overlay works again, fixed blue people properly
Fixing init order in CLIENT+SERVER mode
Dithering via post to fix mood overlay color issues, mood overlay ingame/pause only
Disabled clothing choices in tribe create
Data save
Player.Give( %s, true ) will also reset the clips to 0
Automated Linux DS Build #733
Automated Windows Build #733
Automated Linux Build #733
Fixing double EntityBehaviour serialize on server. Whole process might need a bit of a cleanup
Pedestrians only stop and look at you if you're holding a sellable item they actually want to buy (they still mightn't be able to afford it though)
Merging in the latest from Main.
Changed initial spawn skip to work with loaded saves
Stop setting stuff twice, NPCs stop complaining. Deleted orphaned meta files.
Mouth not mouth to fix mouth layer index error
Test owner for null before injecting it into GenerateDrescriptionText (since implementations of that function access owner without care for null checks and probably shouldn't have to).
sped up pickup anims and made variations work for left and right hand pickup
Commented out senses ray debugs
Selected unit nav debug logs
Increased end marker size for race mission
Never wait for UnitView.IsTurning in SetDestinationSettings