138,396 Commits over 4,474 Days - 1.29cph!

21 Minutes Ago
Fix puppets not compiling in client-only mode
1 Hour Ago
merge from shield on back
1 Hour Ago
Turn shield on back into a bind
3 Hours Ago
merge from shield_on_back
3 Hours Ago
...don't allow for toggling it too quickly.
3 Hours Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
3 Hours Ago
Merge from bag_compass_marker
3 Hours Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
4 Hours Ago
game_room_dlc -> main
4 Hours Ago
Increased stack size 10 > 20
4 Hours Ago
Disable gestures on roundabouts/swings
4 Hours Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
5 Hours Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
5 Hours Ago
update from main
6 Hours Ago
Add decal related safeguard * Some people apparently crash there sometimes? Don't know how, so this is the best I can do for now Enforce NOLOD and NOMIP for .vtf files without mipmaps Minor cleanups Fixed complains about LuaParticles refcount Minor compile warning fixes
6 Hours Ago
Phrases
6 Hours Ago
merge from steaminventory_nre_fix
6 Hours Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
Today
merge from demofolder_macos_fix
Today
merge from main
Today
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
Today
merge from darts_game
Today
remove SyncVar checking against Vector3 zero, breaks coming into network range
Today
merge from cui_updates
Today
merge from hackweek_sv_pie_menu
Today
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
Today
add refreshing from syncvars on client load
Today
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
Today
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
Today
monument blocker blast door gib fixes
Today
merge from darts_game
Today
compiler fix
Today
merge from hackweek_cui_slice_scaling_ppu (manual)
Today
Fixed previous merge
Today
fix dartboard being able to have roll during placement
Today
merge from hackweek_cui_color_tweening_fix
Today
merge from main
Today
Crude pump variant with on/off states.
Today
merge from shield anim subsystems
Today
Fix compile error oops
Today
merge from automated_testing
Today
merge from hackweek_cui_interactables
Today
Better log for the test list step when building the bundles
Today
merge from shield anim subsystems
Today
One more fix for the shield on other players
Today
merge from hackweek_cui_canvas_group
Today
merge from hackweek_cui_mask
Today
merge from main
Today
merge from hackweek_sv_pie_menu
Today
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned