200,687 Commits over 4,171 Days - 2.00cph!
Quality settings default to ultra again, shader includes, jenkins
Clear navigation events after we invoke them
Turned off motion blur, for real this time
Fixed UnitBehaviourButton animator warning
Fixed no spawns NRE in Session.StartNew
Fixed people not waking up when loading a game that was saved prior to removal of "washed up" starting effect (added duration)
made it so you can carry and skin turtle and tortoise
Left click release to open radial
Trying to fix blue people
GUI shader channel things
Campfire effect increases mood a bit quicker
People no longer sit by an unlit fire for warmth
Fixed missing task descriptions, tweaked tutorial UI
Rocket factory walkway textures
RTS/Map Camera actual bounds
Binary skin cache implementation (improved skin loading time with less stutter)
Skins are now compressed in memory (reduced runtime memory usage)
Skin cache optimizations and profiling
What's new UI, version++, hints fuckery, double LMB to select
SetColdOverlay to 1 in HumanView
Fixed controls listing being wrong
Navigation.TrySetDestination returns false if agent is not on the navmesh
Start in late summer, easier starting stats
Clothing insulation buffs
AppId, jenkins file, steam dll, facepunch plugins etc
Fixed Profiler sample mismatch when creating entity on the client
Fix Player.Give crashing when used with alreayd owned weapon
Automated Linux DS Build #734
Automated Linux Build #734
Automated Windows Build #734
Updated post processing stack