200,693 Commits over 4,171 Days - 2.00cph!
fix building placement gound alignment
Stop lerp script immediately when destroying a client entity
PlayerController doesnt need to cache ground normal as a field
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
added some breakable props to alleyways
CorpseParameters implements IInteractionProvider
checked mm to make sure theyre correct and adjusted lightign ambient slightly
fixed top cap approval + icon
setup sleeping on another animator layer so dosent get interupted
Disabled the Facepunch common stuff if server
sleep/situp getup exits early if ifMoving is true
the correct file for sleep/situp getup exits early if ifMoving is true
removed some unused params and blend trees
Log last attacker as killer if dying from wounded / fall within 60 seconds of the last attack
Create unit portraits before session starts/finishes loading
HumanView skin temperature overlay is set via callback, exposed for clones to use
Removed some calls from LateUpdate
stoped humans going blue so quickly
fixed combat sounds doubling up
FOR FUCK SAKE fixed tile shader highlight strip
!A what's new screen
typo fix in whats new data file
takes longer to get blue
nipples are browner
FOR FUCK SAKE grabber texture to fix alpha glow problem
!A screenshot psd
going blue actually works now...
Camera FX pack, overview map effect toggle
string sanitization for vending machines
eoka modification
Fixed cycle unit/hold tab to show tracker conflict
Toggle RTS camera is editor only
Selectable indicator fade out over distance
vending machine admin panel tweaks
Fixed issues with units carrying other units
Projection on character joints
Fixed prevent building volumes
Disable ragdoll on unit view portrait clones properly
Fixed a bunch of stat measurement triggers not using Current Normalized value
FOR FUCK SAKE tweak tile hilight/ temple B texture/mat to have hilight more noticable
whats new definition updatre
Added "Carried" Unit flag
Units that are carried do not evaluate effect triggers, to avoid fuckery with their state (e.g. disabled)
FOR FUCK SAKE Tweak map 4
!A animation/controller for avatar
Overview map weather/time hacks, disable dynamic DOF outside of game state
Moved some maps to OutOfRotation folder
Emotes animate
Editor fuckeries, wave behaviour
WoodLog set to weight 70.