125,283 Commits over 4,171 Days - 1.25cph!

8 Years Ago
Treat warnings as errors - let's see how this goes
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
Compile fix
8 Years Ago
uv tweaks
8 Years Ago
Fixed vm torch not hitting centre of screen, tweaks to anims
8 Years Ago
Improved load balanced execution of AI.
8 Years Ago
Added a couple new convars to control the ai execution.
8 Years Ago
Fixed a few more warnings
8 Years Ago
More terrain blend map work, better technique Anchors fix to power sub stations
8 Years Ago
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
8 Years Ago
Unpacked all materials (for now)
8 Years Ago
8 Years Ago
Fixed a few materials
8 Years Ago
8 Years Ago
Rolling back 2017.3 changes
8 Years Ago
ProjectVersion.txt
8 Years Ago
Reapplied 25502 + 25504
8 Years Ago
Meta files
8 Years Ago
Bundle splits
8 Years Ago
Added file.debug convar
8 Years Ago
Cherry picking 25511
8 Years Ago
Merge from unity_2017.1.3
8 Years Ago
skin approval
8 Years Ago
fixed foot IK spazzing out on Gibs ( eg. loot barrel gibs )
8 Years Ago
Military tunnels entrance lighting volume fix
8 Years Ago
Potential fix for "_MainTex" UI error when opening map
8 Years Ago
Fixed OnViewModeChanged NRE
8 Years Ago
Enabled player death database again
8 Years Ago
Potential fix for another "_MainTex" UI error
8 Years Ago
Chainsaw for goosey/ prefab/fbx/ textures/materials
8 Years Ago
optimized the footIK (it ignores the "debris" layer)
8 Years Ago
Fixed core/foliage edge mask default values causing clipping errors
8 Years Ago
flight tests
8 Years Ago
Ensure locker, bed, workbench destroyed if construction placed on no longer exists (ground watch tweaks)
8 Years Ago
LR desc fix
8 Years Ago
Fixed client entity building ID not resetting when pooled
8 Years Ago
Potential fix for another "_MainTex" UI error
8 Years Ago
Reapplied changes
8 Years Ago
Bed can be repaired Bed can be picked up with hammer + building priv
8 Years Ago
Misc convar description spelling Misc options menu spelling
8 Years Ago
Adjusted reflection quality 1 World reflection quality defaults to 2
8 Years Ago
Nuked core/generic(SRM)
8 Years Ago
▄▇▍▄▋ ▋▄▇▅▅▄▍▋▄_██▅▄▊▇▋▊▄▆ ▉▉█▄▇ ! ▉▄▇▄▊ ▍▋▄▊▅ ▌▌▊▆▊ ▌▊ ▋▍▌▍▍█▉▌▍▇ ▇▋▉▅▆▍▄ ▊▄▊▍▄▄ (▊█▉▌▋▉ ▅█▇▇▌▌█▆ █▉ ▊▌▅▋▉█)
8 Years Ago
Added two-sided lighting option to core/foliage and core/generic; moved + cull to top Added shadow bias and intensity control to core/foliage Fixed tint not applied on translucency in core/foliage Replaced core brdf luminance function; touched relevant shaders
8 Years Ago
Fixed foliage shader face culling defaulting to back Moved derive tangents to coreutils
8 Years Ago
Removed redundant Hapis APC path files
8 Years Ago
Merge from main
8 Years Ago
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
8 Years Ago
Merge from main