33,115 Commits over 4,109 Days - 0.34cph!
Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)
Merge from multi_flower_vending_sales
merge from hotreload_warning_fix
merge from convexmesh_warnings_fix
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Merge from incapacitate_dart_changes
Merge from treasure_mission_improvements
Merge from container_parenting_fix
merge from hotreload_warning_fix
SM_DisableHorseProceduralMotion missing script warning fix attempt
merge from inputfield_rtl_fix
Debug: add logging of prefab path to track down server bundle NRE
Tests: update game manifest (optimized)
merge from inputfield_rtl_fix
Backout of CL
121065 - should reintroduce merge from prefab_process_optim
Tests: update game manifest (optimized)
merge from inputfield_rtl_fix
merge from puzzlereset_door_fix
Backout CL
121063 due to failing server bundle generation
Merge: from prefab_process_optim
- Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning)
Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
Merge from softcore_modifiers_fix
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Merge from junkpile_bush_los
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Fixed F7 report UI again, restored input field settings
Fixed wicker_barrel.corpse gibs missing script warning on warnup
merge from qol_crosshair_interaction
storage_monitor_rotate_fix -> main
Updated Jungle berry biome types
vending_machine_storagemonitor_rotate_fix -> main
storage_monitor_container_io_rewrite -> main
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boomerang_hand_up_fix -> main
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Added the src and dst alpha blend shader properties to the original decal shaders so that the values can be serialized on the materials and updated the poster materials to have these new properties
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merge from inputfield_rtl_fix
upped vending machine workshop res to 2k
Merge from inputfield_rtl_fix
Some potential SetAimDirection NRE changes
Remove some busted tea prefab files introduced in
120974
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
fixed missed doprepare on jungle berries
merge from Jungle_equal_spawns
merge from feedback_server_version