32,314 Commits over 4,048 Days - 0.33cph!
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Merge from graphics_settings_changes:
Adds LOD Bias slider.
Adds LOD bias to all presets.
Removed shadow projection option (forced to StableFit now).
Adds support for float values in presets.
Exported default graphics config again to include new lodbias and remove shadow projection (and associated convar).
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merge from crafting_update
merge from crafting_update
Merge from crafting_update
merge from crafting_update
merge from horsesaddle_nre_fix
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merge from fix_runtime_profiling_pooling -> main
Merge from crafting_update
merge from new_kill_commands
merge from fix_copy_paste_duplicate_entities -> main
merge from ballista_mat_fix
merge from crafting_update
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merge from crafting_update
merge from visual_cooking
merge from store-ui-frontiers-update
merge from crafting_update
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Added position / rotation information to debugboatissue
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Fixed missing small water catcher from io workbench
Deleted all the commented out graphics quality settings I initially exposed incase we wanted/needed them but ultimately became redundant.
No functionality change, removing commented out code only.
merge from from fix_camper_map_marker_unclaim -> main
merge from fix_protobuf_model_state_pooling -> main
merge from triggerbase_exclude_layers
merge from premium_servers -> main
fixed techtree 1 WB2 shortcut unlock
merge from save265 - staging wipe
merge from buildingprivilege_cache_fix
merge from new_kill_commands
merge from premium_servers -> main
merge from new_kill_commands
merge from wood_armor_crafting
merge from ballista_mat_fix
Merge from fix_no_scientists_on_cargoship
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
Merge: from eventrecord_allocs
- Reduces the number of allocations caused by our server-side analytics
- New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior.
Tests: ran existing analytics unit tests, booted server in editor.