branchrust_reboot/maincancel

36,509 Commits over 4,383 Days - 0.35cph!

48 Days Ago
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48 Days Ago
merge from indirect_instancing
48 Days Ago
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48 Days Ago
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49 Days Ago
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49 Days Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
49 Days Ago
Another artifical temperature safety check
49 Days Ago
merge from boxes_dlc
49 Days Ago
Fix animals and naval scientists only fleeing or being passive
49 Days Ago
Phrase update
49 Days Ago
Merge: from spectate_stay_after_dc - Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2 Tests: spectated disconnecting server
49 Days Ago
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
49 Days Ago
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
49 Days Ago
Armor -> Armour in the storage box store page pack description
49 Days Ago
merge from storepage_boxes
49 Days Ago
merge from boxes_dlc
49 Days Ago
merge from storepage_boxes
49 Days Ago
merge from boxes_dlc
49 Days Ago
merge from boxes_dlc
49 Days Ago
deepsea.wipecooldownmax default value set to 1h30
50 Days Ago
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50 Days Ago
Merge from collectable_optim_pass
50 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
50 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
50 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
50 Days Ago
Safety checks for PartialMobileStaticGrid
50 Days Ago
merge from main
50 Days Ago
fix rotation tool transparency
50 Days Ago
merge from painting_line_tool_winner
50 Days Ago
Construction NRE fix
50 Days Ago
Fix scientist weapons floating at world origin on server
50 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
50 Days Ago
merge from boxes_dlc
51 Days Ago
Merge from island_cliff_water_fix
51 Days Ago
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51 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
51 Days Ago
Atmosphere & triggers.
51 Days Ago
Final lighting sans atmos volume & culler.
51 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
51 Days Ago
These static candles shouldn't be shadowcasting like that.
52 Days Ago
Lighting prefab.
52 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
52 Days Ago
Lighthouse lighting prefab V2 (not applied)
53 Days Ago
merge from deepsea_fixes
53 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
53 Days Ago
server_browser_phrase_fix -> main
53 Days Ago
merge from deepsea_fixes
53 Days Ago
merge cannon_fuseburn to main
53 Days Ago
merge from deepsea_fixes
53 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse