branchrust_reboot/maincancel

35,031 Commits over 4,293 Days - 0.34cph!

5 Years Ago
Particle grid emission rate also takes camera velocity into account
5 Years Ago
Better camera velocity offset in particle grid
5 Years Ago
Testing high collision quality on rain and snow
5 Years Ago
Fixed climate system not initializing on the server (causing several NREs) Fixed effect systems updating during the loading screen
5 Years Ago
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5 Years Ago
merge from misc_bugs
5 Years Ago
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skin stuff
5 Years Ago
Skin bundle update
5 Years Ago
cherrypicking 54970 55024 55036
5 Years Ago
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5 Years Ago
Increase brightness of map view on death screen
5 Years Ago
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5 Years Ago
fix incorrect attack sound on m39 when muzzlebreak is attached
5 Years Ago
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5 Years Ago
Fixed "Others" options on HBHF Updated HBHF desc
5 Years Ago
Fix the skin picker UI showing a few skins twice
5 Years Ago
skin approval
5 Years Ago
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manifest
5 Years Ago
updated tea icons
5 Years Ago
final phrase check
5 Years Ago
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Fix compile
5 Years Ago
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5 Years Ago
Require hammer to pickup beach towel
5 Years Ago
Update MapImageRenderer with new map shader config
5 Years Ago
sleeping bag pickup fix
5 Years Ago
re-positioned scope attachment on l96 vm prefab
5 Years Ago
Improved map readability of grid and grid markers, roads and trailpaths
5 Years Ago
Increased interaction radius on elevator lift buttons
5 Years Ago
Update elevator shaft IO socket position, update use distance on lift
5 Years Ago
compile fix
5 Years Ago
sleeping bag now requires hammer to be picked up, HBHF no longer needs hammer equipped to change settings
5 Years Ago
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5 Years Ago
PressButton now has backplate polygons
5 Years Ago
Player PaperMap new color scheme
5 Years Ago
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
5 Years Ago
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5 Years Ago
Chippy arcade volume and gib fixes Phrases
5 Years Ago
lift shaft poles model now looks continuous
5 Years Ago
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
5 Years Ago
Fixed being able place some wall mounted entities on the walls of the elevator