branchrust_reboot/maincancel

34,480 Commits over 4,232 Days - 0.34cph!

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Merge from ai_wolf_iteration (huge perf boost)
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Merge: from remove_editor_update Removes around 1.5ms from 6k world in the editor and fixes longstanding bugs with the decal editing. Tests: Created a bunch of decals, modified their properties(changes visible), deleted them(no NREs), ran in game - still visible.
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merge from halloween24
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Merge from gesturepack
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Merge from gesturepack
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Merge from qol_teleport2grid -> main
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Merge from spawn_debris_pool_fix
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Merge from RF_optim/RFManager
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Merge from fix_barricades_train_tunnels
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Merge from wearable_down_limit_fix
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Merge from demo_shot_delete_fix
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Merge from cui_pr_61
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S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
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merge from fix_radiation_rounding_damage -> main
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Merge from fix_ddraw_text_ztest -> main
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merge from fix_map_focus_light -> main
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merge from community_ui_inventory -> main
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merge from fix_jug_dump_leaving_water -> main
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Merge from ai_wolf_iteration
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merge from qol_map_marker_num -> main
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Merge from ai_wolf_iteration
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merge from qol_map_marker_num -> main
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timed_explosive_hit_normal -> main
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timed_explosive_hit_normal -> main
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npc_spawn_on_cargo_fix -> main
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Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
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merge from entity_bounds_pass_projectile
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merge from halloween24
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Merge from gesturepack
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Merge from scrollrect_disable
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Merge from gesturepack
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npc_spawn_on_cargo_ship_fix -> main
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npc_spawn_on_cargo_ship_fix -> main
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merge from halloween24
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Merge: from profiling_improvements Removes boxing allocations in Pool.Get and Pool.Free in Editor context. Tests: in editor on Craggy started a normal session, couldn't see allocations in the profiler. Overrode the startup params and was able to see the overhead table printed out when invoking cmd.
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