121,834 Commits over 4,048 Days - 1.25cph!
Scene to prefab fixes for compound
Scene to prefab fixes for compound
2019.3 - no IL2CPP option yet ( ! )
2019.3 - no IL2CPP option yet ( ! )
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
Contains SERVER;CLIENT instead of equals
Contains SERVER;CLIENT instead of equals
[D11][UI] Renew Server flow, Report owned server implementation
[D11][UI] Renew Server flow, Report owned server implementation
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
[D11] Disables entity spawning when loading
[D11] Disables entity spawning when loading
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Disable shadow casting on particle effects
Disable shadow casting on particle effects
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
[D11] Fixes Merge with main issues & potential threading issue in delayed entity code
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Legacy particle materials
Legacy particle materials
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.
Changes to audio as well, but they're relatively minor.
Adding support for the client to know about modules on the vehicle as well, so it can do things like vehicle turns on -> tell all modules -> engines play start sound (without having to sync that data via each individual module entity). Currently WIP and broken, so putting this in a branch.
Changes to audio as well, but they're relatively minor.
Hapis mesh read/write fixes
Hapis mesh read/write fixes