127,960 Commits over 4,109 Days - 1.30cph!
Removed now unnecessary tags from properties in custom shaders (RC3)
Added env reflection occlusion and horizon fade params to Rust standard shader
Removed bent normal map; not worth the extra storage
More nature prefabs. Custom map scaled from 8k, to a more natural 5.4k.
Allowed rad towns to spawn in the tundra biome
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
More diagnostics
Better network statistics
Improved and optimized road network generation
Tweaked terrain parameters
Fixed error when trying to wear the hide poncho
PBS version of speetree shaders for Petur; Rust/Nature/SpeedTree
Fixed loot containing starter blueprints
Fixed bug in earlier client connection fix
repair bench displaying proper text
placeholder art
Merged repair bench into main with placeholder art
changed if( to if ( (sorry garry)
Improved bow aiming (arrow now points to center of screen)
less deflection randomness on ricochets
protocol++
Building skin top tier: meshes/textures/materials/prefabs
Fixed all decor seeing a scale of 1 in Awake()
Added bridge blockouts to lakes, oceans and riverbeds
Raknet crashes with divide by zero if retryCount is less than 3(!)
fixed incorrect grade on twig floor
Fixed AK47 viewmodel casting shadows
Destroy player's baseProtection propertly
Do some pre-checks on the user's auth token, reject early
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Final size tweaks for the custom map.
adjusted repair bench recipe
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
Don't attempt to spawn bridges if no target direction can be found
Network tweaks
network protocol++
Added noise to terrain modifiers for less circular, more scattered shapes
Send disconnect reasons to server before disconnecting