127,956 Commits over 4,109 Days - 1.30cph!
Added river water mesh generation (WIP)
Buncha mats, and some cleanup.
Added delta modifier methods to the terrain height map (mostly for rivers)
Cleaned up some terrain map code
Autospawn decor rock tweaks.
Fixed testlevel terrain not showing properly
Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade
Moved horizon fade env refl occlusion into RustPBSLighting to save ALU
Traded detail spec map for occlusion map; also affects env refl occlusion
Swapped rust std shader wetness order to be after particle accum
Improved shader parity with original std shader
Directional damage indicator
Fixed death screen background
Fixed shader typo causing grayscale albedo in wetness
Added occlusion awareness to wetness
Two sided STs to test backlighting
Added test river mesh material
Made terrain raycasting optional
Merged all lighting models into a single one with toggable parts
Re-enabled some features in std rust shader
Updated rocks to the new weathered system.
Fixed accidentally renaming sleeping bags to eeeeeeeeeeeeeeeeeee
Can assign your sleeping bag to a friend or someone on the server
Network protocol++
If sever running -insecure then also run VAC insecure
If VAC banned or EAC disabled only show insecure servers
Fixed radiation poison not resetting on death
WIP - plastic what are you doing
Migrate remaining sounds to sound system
Reorganize sounds
Fix EffectRecycle deleting effects before sounds finish playing
Distant sounds WIP
try catch CullGrid.Instance.Refresh
Bunch of metabolism changes
Healing based off calories works differently
Comfort works!
Climates have different temperatures now
Cold damages you & armor protects against cold
Radiation protection works properly once again
climate fixes
clothing cold balance fixes
re-added comfort status panel after merge
Destroy SkinnedMeshCollider mesh properly
Merge from main (aka scene merge from hell)
Reapplied radtown scene changes
Fixed not disposing of cloned mesh in AM skinned state
added dryfire animation for the eoka pistol; added a new deploy anim for salvaged axe that doesnt look like shit
Fixed server errors when old clients join
new explosion / smoke textures
Re-added the 3 water qualities (hopefully working around the presumed Unity bug this time)
Updated water shader in preparation for river shader
Fixed item option buttons becoming unresponsive when taking lots of damage