127,958 Commits over 4,109 Days - 1.30cph!
Can crush skulls into bone fragments again
Networking reliablility fixes
Refactored decor spawning backend
Added method to scatter static decor directly onto paths (roads / rivers)
Only add terrain modifier noise to splat and color
merge from main
added eoka strike recoil and strike functionality
merge into main
eoka behaves like it did in legacy, with a few extras
Clientside networking checks, error reporting
Added rocks to riverbeds
Tweaked some rock decor terrain modifiers
Updates to vm bow anims & controller
Stone Tier Texture improvements
Changed splat selection enum values to powers of two
Added colliders to all lighthouse bases
No longer connect lighthouses to the road network
Increased number of attempts to place lighthouses
Added operating system version to miniraven
Network tw33ks
Created "special" clothing folder for weird stuff that doesn't fit elsewhere. Adding candle hat models, mats, and prefabs
Strip RockMaterial component in server builds
Updated cave prefab
Added warehouse monument
Bridge mesh placement tweak
Refactored the way decor parameters are applied on placement
Fixed minor colormap alpha issue
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
New 3x cheaper pine trees.
Made TriggerTemperature suck less
Fixed pixel offset shift on TerrainSplatMap apply
Fixed neon green clovers.